Alinged with Python code
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								.editorconfig
									
									
									
									
									
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							| @ -0,0 +1,15 @@ | ||||
| # EditorConfig is awesome: https://EditorConfig.org | ||||
| 
 | ||||
| # top-most EditorConfig file | ||||
| root = true | ||||
| 
 | ||||
| [*] | ||||
| indent_style = space | ||||
| indent_size = 4 | ||||
| end_of_line = crlf | ||||
| charset = utf-8 | ||||
| trim_trailing_whitespace = false | ||||
| insert_final_newline = false | ||||
| 
 | ||||
| [*.cs] | ||||
| csharp_new_line_before_open_brace = none | ||||
							
								
								
									
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								ClientMsg.cs
									
									
									
									
									
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								ClientMsg.cs
									
									
									
									
									
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							| @ -0,0 +1,73 @@ | ||||
| namespace Passer.Control.Core { | ||||
| 
 | ||||
|     public class ClientMsg : IMessage { | ||||
|         public const byte Id = 0xA0; | ||||
|         public const byte length = 2; | ||||
|         public byte networkId; | ||||
| 
 | ||||
|         public ClientMsg(byte networkId) { | ||||
|             this.networkId = networkId; | ||||
|         } | ||||
| 
 | ||||
|         public ClientMsg(byte[] buffer) : base(buffer) { } | ||||
| 
 | ||||
|         public override byte Serialize(ref byte[] buffer) { | ||||
|             byte ix = 0; | ||||
|             buffer[ix++] = ClientMsg.Id; | ||||
|             buffer[ix++] = networkId; | ||||
|             return ClientMsg.length; | ||||
|         } | ||||
|         public override void Deserialize(byte[] buffer) { | ||||
|             base.Deserialize(buffer); | ||||
|             uint ix = 0; | ||||
|             networkId = buffer[ix]; | ||||
|         } | ||||
| 
 | ||||
|         public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) { | ||||
|             if (packetSize != length) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte[] buffer = await Receive(dataStream, packetSize); | ||||
|             ClientMsg msg = new(buffer); | ||||
| 
 | ||||
|             if (client.networkId == 0) { | ||||
|                 //    client.networkId = (byte)(Participant.clients.Count); | ||||
|                 //    NetworkIdMsg.Send(client, client.networkId); | ||||
|                 client.messageQueue.Enqueue(msg); | ||||
|             } | ||||
|             else if (msg.networkId == 0) { | ||||
|                 //    NetworkIdMsg.Send(client, client.networkId); | ||||
|                 client.messageQueue.Enqueue(msg); | ||||
|             } | ||||
| 
 | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         public static byte Serialized(byte[] buffer, byte networkId) { | ||||
|             byte ix = 0; | ||||
|             buffer[ix++] = ClientMsg.Id; | ||||
|             buffer[ix++] = networkId; | ||||
|             return ix; | ||||
|         } | ||||
|         public static bool SendTo(Participant participant, byte networkId) { | ||||
|             if (participant == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte ix = 0; | ||||
|             participant.buffer[ix++] = ClientMsg.Id; | ||||
|             participant.buffer[ix++] = networkId; | ||||
| 
 | ||||
|             return participant.SendBuffer(ix); | ||||
|         } | ||||
|         public static bool Publish(Participant participant, byte networkId) { | ||||
|             if (participant == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte ix = 0; | ||||
|             participant.buffer[ix++] = ClientMsg.Id; | ||||
|             participant.buffer[ix++] = networkId; | ||||
| 
 | ||||
|             return participant.PublishBuffer(ix); | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								Messages.cs
									
									
									
									
									
								
							
							
						
						
									
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								Messages.cs
									
									
									
									
									
								
							| @ -40,123 +40,6 @@ namespace Passer.Control.Core { | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     #region Client | ||||
| 
 | ||||
|     public class ClientMsg : IMessage { | ||||
|         public const byte Id = 0xA0; | ||||
|         public const byte length = 2; | ||||
|         public byte networkId; | ||||
| 
 | ||||
|         public ClientMsg(byte[] buffer) : base(buffer) { } | ||||
| 
 | ||||
|         public override void Deserialize(byte[] buffer) { | ||||
|             base.Deserialize(buffer); | ||||
|             uint ix = 0; | ||||
|             networkId = buffer[ix]; | ||||
|         } | ||||
| 
 | ||||
|         public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) { | ||||
|             if (packetSize != length) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte[] buffer = await Receive(dataStream, packetSize); | ||||
|             ClientMsg msg = new(buffer); | ||||
| 
 | ||||
|             if (client.networkId == 0) { | ||||
|                 //    client.networkId = (byte)(Participant.clients.Count); | ||||
|                 //    NetworkIdMsg.Send(client, client.networkId); | ||||
|                 client.messageQueue.Enqueue(msg); | ||||
|             } | ||||
|             else if (msg.networkId == 0) { | ||||
|                 //    NetworkIdMsg.Send(client, client.networkId); | ||||
|                 client.messageQueue.Enqueue(msg); | ||||
|             } | ||||
| 
 | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         public static byte Serialized(byte[] buffer, byte networkId) { | ||||
|             byte ix = 0; | ||||
|             buffer[ix++] = ClientMsg.Id; | ||||
|             buffer[ix++] = networkId; | ||||
|             return ix; | ||||
|         } | ||||
|         public static bool SendTo(Participant participant, byte networkId) { | ||||
|             if (participant == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte ix = 0; | ||||
|             participant.buffer[ix++] = ClientMsg.Id; | ||||
|             participant.buffer[ix++] = networkId; | ||||
| 
 | ||||
|             return participant.SendBuffer(ix); | ||||
|         } | ||||
|         public static bool Publish(Participant participant, byte networkId) { | ||||
|             if (participant == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte ix = 0; | ||||
|             participant.buffer[ix++] = ClientMsg.Id; | ||||
|             participant.buffer[ix++] = networkId; | ||||
| 
 | ||||
|             return participant.PublishBuffer(ix); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     #endregion Client | ||||
| 
 | ||||
|     #region Network Id | ||||
| 
 | ||||
|     public class NetworkIdMsg : IMessage { | ||||
|         public const byte Id = 0xA1; | ||||
|         public const byte length = 2; | ||||
|         public byte networkId; | ||||
| 
 | ||||
|         NetworkIdMsg(byte networkId) { | ||||
|             this.networkId = networkId; | ||||
|         } | ||||
|         NetworkIdMsg(byte[] buffer) : base(buffer) { } | ||||
| 
 | ||||
|         public override byte Serialize(ref byte[] buffer) { | ||||
|             byte ix = 0; | ||||
|             buffer[ix++] = NetworkIdMsg.Id; | ||||
|             buffer[ix++] = this.networkId; | ||||
|             return ix; | ||||
|         } | ||||
|         public override void Deserialize(byte[] buffer) { | ||||
|             uint ix = 0; | ||||
|             this.networkId = buffer[ix]; | ||||
|         } | ||||
| 
 | ||||
|         public static bool Send(Participant client, byte networkId) { | ||||
|             NetworkIdMsg msg = new(networkId); | ||||
|             return SendMsg(client, msg); | ||||
|         } | ||||
|         public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) { | ||||
|             if (packetSize != length) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte[] buffer = await Receive(dataStream, packetSize); | ||||
|             NetworkIdMsg msg = new(buffer); | ||||
|             client.messageQueue.Enqueue(msg); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         public static bool SendTo(Participant participant, byte networkId) { | ||||
|             if (participant == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte ix = 0; | ||||
|             participant.buffer[ix++] = NetworkIdMsg.Id; | ||||
|             participant.buffer[ix++] = networkId; | ||||
| 
 | ||||
|             return participant.SendBuffer(ix); | ||||
| 
 | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     #endregion Network Id | ||||
| 
 | ||||
|     #region Investigate | ||||
| 
 | ||||
|     public class InvestigateMsg : IMessage { | ||||
| @ -204,249 +87,6 @@ namespace Passer.Control.Core { | ||||
| 
 | ||||
|     #endregion Investigate | ||||
| 
 | ||||
|     #region Thing | ||||
| 
 | ||||
|     public class ThingMsg : IMessage { | ||||
|         public const byte length = 5; | ||||
|         public const byte id = 0x80; | ||||
|         public byte networkId; | ||||
|         public byte thingId; | ||||
|         public byte thingType; | ||||
|         public byte parentId; | ||||
| 
 | ||||
|         public ThingMsg(byte networkId, byte thingId, byte thingType, byte parentId) { | ||||
|             this.networkId = networkId; | ||||
|             this.thingId = thingId; | ||||
|             this.thingType = thingType; | ||||
|             this.parentId = parentId; | ||||
|         } | ||||
|         public ThingMsg(byte[] buffer) : base(buffer) { } | ||||
| 
 | ||||
|         public override byte Serialize(ref byte[] buffer) { | ||||
|             byte ix = 0; | ||||
|             buffer[ix++] = ThingMsg.id; | ||||
|             buffer[ix++] = this.networkId; | ||||
|             buffer[ix++] = this.thingId; | ||||
|             buffer[ix++] = this.thingType; | ||||
|             buffer[ix++] = this.parentId; | ||||
|             return ix; | ||||
|         } | ||||
|         public override void Deserialize(byte[] buffer) { | ||||
|             uint ix = 0; | ||||
|             this.networkId = buffer[ix++]; | ||||
|             this.thingId = buffer[ix++]; | ||||
|             this.thingType = buffer[ix++]; | ||||
|             this.parentId = buffer[ix]; | ||||
|         } | ||||
| 
 | ||||
|         public static bool Send(Participant client, Thing thing) { | ||||
|             ThingMsg msg = new(thing.networkId, thing.id, thing.type, thing.parent.id); | ||||
|             return SendMsg(client, msg); | ||||
|         } | ||||
|         //public static bool Send(Client client, byte networkId, byte thingId, byte thingType, byte parentId) | ||||
|         //{ | ||||
|         //    ThingMsg msg = new(networkId, thingId, thingType, parentId); | ||||
|         //    //UnityEngine.Debug.Log($"Send thing [{msg.networkId}/{msg.thingId}]"); | ||||
|         //    return SendMsg(client, msg); | ||||
|         //} | ||||
|         public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) { | ||||
|             if (packetSize != length) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte[] buffer = await Receive(dataStream, packetSize); | ||||
|             ThingMsg msg = new(buffer); | ||||
|             //UnityEngine.Debug.Log($"Receive thing [{msg.networkId}/{msg.thingId}]"); | ||||
| 
 | ||||
|             // Do no process poses with nwid == 0 (== local) | ||||
|             //if (msg.networkId == 0) | ||||
|             //    return true; | ||||
| 
 | ||||
|             client.messageQueue.Enqueue(msg); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         public static bool SendTo(Participant participant, Thing thing) { | ||||
|             if (participant == null || thing == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte ix = 0; | ||||
|             participant.buffer[ix++] = ThingMsg.id; | ||||
|             participant.buffer[ix++] = participant.networkId; | ||||
|             participant.buffer[ix++] = thing.id; | ||||
|             participant.buffer[ix++] = thing.type; | ||||
|             if (thing.parent != null) | ||||
|                 participant.buffer[ix++] = thing.parent.id; | ||||
|             else | ||||
|                 participant.buffer[ix++] = 0; | ||||
| 
 | ||||
|             return participant.SendBuffer(ix); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     #endregion Thing | ||||
| 
 | ||||
|     #region Name | ||||
| 
 | ||||
|     public class NameMsg : IMessage { | ||||
|         public const byte Id = 0x91; // 145 | ||||
|         public const byte length = 4; | ||||
|         public byte networkId; | ||||
|         public byte thingId; | ||||
|         public byte len; | ||||
|         public string name; | ||||
| 
 | ||||
|         public NameMsg(byte networkId, byte thingId, string name) { | ||||
|             this.networkId = networkId; | ||||
|             this.thingId = thingId; | ||||
|             this.name = name; | ||||
|         } | ||||
|         public NameMsg(byte[] buffer) : base(buffer) { } | ||||
| 
 | ||||
|         public override byte Serialize(ref byte[] buffer) { | ||||
|             byte ix = 0; | ||||
|             buffer[ix++] = NameMsg.Id; | ||||
|             buffer[ix++] = this.networkId; | ||||
|             buffer[ix++] = this.thingId; | ||||
|             buffer[ix++] = (byte)this.name.Length; | ||||
|             for (int nameIx = 0; nameIx < this.name.Length; nameIx++) | ||||
|                 buffer[ix++] = (byte)this.name[nameIx]; | ||||
|             return ix; | ||||
|         } | ||||
|         public override void Deserialize(byte[] buffer) { | ||||
|             byte ix = 0; | ||||
|             this.networkId = buffer[ix++]; | ||||
|             this.thingId = buffer[ix++]; | ||||
|             int strlen = buffer[ix++]; | ||||
|             this.name = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen); | ||||
|         } | ||||
| 
 | ||||
|         public static bool Send(Participant client, Thing thing) { | ||||
|             if (string.IsNullOrEmpty(thing.name)) | ||||
|                 return true; // nothing sent, but still a success! | ||||
| 
 | ||||
|             NameMsg msg = new(thing.networkId, thing.id, thing.name); | ||||
|             return SendMsg(client, msg); | ||||
|         } | ||||
|         //public static bool Send(Client client, byte networkId, byte thingId, string name) | ||||
|         //{ | ||||
|         //    NameMsg msg = new(networkId, thingId, name); | ||||
|         //    return SendMsg(client, msg); | ||||
|         //} | ||||
|         public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) { | ||||
|             byte[] buffer = await Receive(dataStream, packetSize); | ||||
|             NameMsg msg = new(buffer); | ||||
| 
 | ||||
|             client.messageQueue.Enqueue(msg); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         public static bool SendTo(Participant participant, Thing thing) { | ||||
|             if (participant == null || thing == null || thing.name == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte nameLength = (byte)thing.name.Length; | ||||
|             if (participant.buffer.Length < 3 + nameLength) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte ix = 0; | ||||
|             participant.buffer[ix++] = NameMsg.Id; | ||||
|             participant.buffer[ix++] = participant.networkId; | ||||
|             participant.buffer[ix++] = thing.id; | ||||
|             participant.buffer[ix++] = nameLength; | ||||
|             for (int nameIx = 0; nameIx < nameLength; nameIx++) | ||||
|                 participant.buffer[ix++] = (byte)thing.name[nameIx]; | ||||
| 
 | ||||
|             return participant.SendBuffer(ix); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     #endregion | ||||
| 
 | ||||
|     #region Model URL | ||||
| 
 | ||||
|     public class ModelUrlMsg : IMessage { | ||||
|         public const byte Id = 0x90; // (144) Model URL | ||||
|         public byte networkId; | ||||
|         public byte thingId; | ||||
|         public Spherical position; | ||||
|         public float scale; | ||||
|         public string url; | ||||
| 
 | ||||
|         public ModelUrlMsg(byte networkId, byte thingId, string url, float scale = 1) { | ||||
|             this.networkId = networkId; | ||||
|             this.thingId = thingId; | ||||
|             this.url = url; | ||||
|             this.scale = scale; | ||||
|             this.position = Spherical.zero; | ||||
|         } | ||||
|         public ModelUrlMsg(byte[] buffer) : base(buffer) { } | ||||
| 
 | ||||
|         public override byte Serialize(ref byte[] buffer) { | ||||
|             byte ix = 0; | ||||
|             buffer[ix++] = ModelUrlMsg.Id; | ||||
|             buffer[ix++] = this.networkId; | ||||
|             buffer[ix++] = this.thingId; // Thing Id | ||||
|             LowLevelMessages.SendFloat16(buffer, ref ix, new float16(1.0f)); | ||||
| 
 | ||||
|             buffer[ix++] = (byte)url.Length; | ||||
|             for (int urlIx = 0; urlIx < this.url.Length; urlIx++) | ||||
|                 buffer[ix++] = (byte)url[urlIx]; | ||||
|             return ix; | ||||
|         } | ||||
|         public override void Deserialize(byte[] buffer) { | ||||
|             byte ix = 0; | ||||
|             this.networkId = buffer[ix++]; | ||||
|             this.thingId = buffer[ix++]; | ||||
|             this.scale = LowLevelMessages.ReceiveFloat16(buffer, ref ix); | ||||
|             int strlen = buffer[ix++]; | ||||
|             url = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen); | ||||
|         } | ||||
| 
 | ||||
|         public static bool Send(Participant client, Thing thing) { | ||||
|             if (string.IsNullOrEmpty(thing.modelUrl)) | ||||
|                 return true; // nothing sent, but still a success! | ||||
| 
 | ||||
|             ModelUrlMsg msg = new(thing.networkId, thing.id, thing.modelUrl); | ||||
|             return SendMsg(client, msg); | ||||
|         } | ||||
|         public static bool Send(Participant client, byte networkId, byte thingId, string modelUrl) { | ||||
|             if (string.IsNullOrEmpty(modelUrl)) | ||||
|                 return true; // nothing sent, but still a success! | ||||
| 
 | ||||
|             ModelUrlMsg msg = new(networkId, thingId, modelUrl); | ||||
|             return SendMsg(client, msg); | ||||
|         } | ||||
|         public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) { | ||||
|             byte[] buffer = await Receive(dataStream, packetSize); | ||||
|             ModelUrlMsg msg = new(buffer); | ||||
|             client.messageQueue.Enqueue(msg); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         public static bool SendTo(Participant participant, Thing thing) { | ||||
|             if (participant == null || thing == null || thing.modelUrl == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte urlLength = (byte)thing.modelUrl.Length; | ||||
|             if (participant.buffer.Length < 3 + urlLength) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte ix = 0; | ||||
|             participant.buffer[ix++] = ModelUrlMsg.Id; | ||||
|             participant.buffer[ix++] = participant.networkId; | ||||
|             participant.buffer[ix++] = thing.id; // Thing Id | ||||
|             LowLevelMessages.SendFloat16(participant.buffer, ref ix, new float16(1.0f)); | ||||
| 
 | ||||
|             participant.buffer[ix++] = urlLength; | ||||
|             for (int urlIx = 0; urlIx < urlLength; urlIx++) | ||||
|                 participant.buffer[ix++] = (byte)thing.modelUrl[urlIx]; | ||||
| 
 | ||||
|             return participant.SendBuffer(ix); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     #endregion Model URL | ||||
| 
 | ||||
|     #region Pose | ||||
| 
 | ||||
|     public class PoseMsg : IMessage { | ||||
|  | ||||
							
								
								
									
										83
									
								
								ModelUrlMsg.cs
									
									
									
									
									
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										83
									
								
								ModelUrlMsg.cs
									
									
									
									
									
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							| @ -0,0 +1,83 @@ | ||||
| namespace Passer.Control.Core { | ||||
| 
 | ||||
|     public class ModelUrlMsg : IMessage { | ||||
|         public const byte Id = 0x90; // (144) Model URL | ||||
|         public const byte length = 4; | ||||
|         public byte networkId; | ||||
|         public byte thingId; | ||||
|         public string? url = null; | ||||
| 
 | ||||
|         public ModelUrlMsg(byte networkId, Thing thing) { | ||||
|             this.networkId = networkId; | ||||
|             this.thingId = thing.id; | ||||
|             this.url = thing.modelUrl; | ||||
|         } | ||||
|         public ModelUrlMsg(byte networkId, byte thingId, string url, float scale = 1) { | ||||
|             this.networkId = networkId; | ||||
|             this.thingId = thingId; | ||||
|             this.url = url; | ||||
|         } | ||||
|         public ModelUrlMsg(byte[] buffer) : base(buffer) { } | ||||
| 
 | ||||
|         public override byte Serialize(ref byte[] buffer) { | ||||
|             byte ix = 0; | ||||
|             buffer[ix++] = ModelUrlMsg.Id; | ||||
|             buffer[ix++] = this.networkId; | ||||
|             buffer[ix++] = this.thingId; // Thing Id | ||||
| 
 | ||||
|             buffer[ix++] = (byte)url.Length; | ||||
|             for (int urlIx = 0; urlIx < this.url.Length; urlIx++) | ||||
|                 buffer[ix++] = (byte)url[urlIx]; | ||||
|             return ix; | ||||
|         } | ||||
|         public override void Deserialize(byte[] buffer) { | ||||
|             byte ix = 0; | ||||
|             this.networkId = buffer[ix++]; | ||||
|             this.thingId = buffer[ix++]; | ||||
|             int strlen = buffer[ix++]; | ||||
|             url = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen); | ||||
|         } | ||||
| 
 | ||||
|         public static bool Send(Participant client, Thing thing) { | ||||
|             if (string.IsNullOrEmpty(thing.modelUrl)) | ||||
|                 return true; // nothing sent, but still a success! | ||||
| 
 | ||||
|             ModelUrlMsg msg = new(thing.networkId, thing.id, thing.modelUrl); | ||||
|             return SendMsg(client, msg); | ||||
|         } | ||||
|         public static bool Send(Participant client, byte networkId, byte thingId, string modelUrl) { | ||||
|             if (string.IsNullOrEmpty(modelUrl)) | ||||
|                 return true; // nothing sent, but still a success! | ||||
| 
 | ||||
|             ModelUrlMsg msg = new(networkId, thingId, modelUrl); | ||||
|             return SendMsg(client, msg); | ||||
|         } | ||||
|         public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) { | ||||
|             byte[] buffer = await Receive(dataStream, packetSize); | ||||
|             ModelUrlMsg msg = new(buffer); | ||||
|             client.messageQueue.Enqueue(msg); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         public static bool SendTo(Participant participant, Thing thing) { | ||||
|             if (participant == null || thing == null || thing.modelUrl == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte urlLength = (byte)thing.modelUrl.Length; | ||||
|             if (participant.buffer.Length < 3 + urlLength) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte ix = 0; | ||||
|             participant.buffer[ix++] = ModelUrlMsg.Id; | ||||
|             participant.buffer[ix++] = participant.networkId; | ||||
|             participant.buffer[ix++] = thing.id; // Thing Id | ||||
| 
 | ||||
|             participant.buffer[ix++] = urlLength; | ||||
|             for (int urlIx = 0; urlIx < urlLength; urlIx++) | ||||
|                 participant.buffer[ix++] = (byte)thing.modelUrl[urlIx]; | ||||
| 
 | ||||
|             return participant.SendBuffer(ix); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| } | ||||
							
								
								
									
										81
									
								
								NameMsg.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										81
									
								
								NameMsg.cs
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,81 @@ | ||||
| namespace Passer.Control.Core { | ||||
| 
 | ||||
|     public class NameMsg : IMessage { | ||||
|         public const byte Id = 0x91; // 145 | ||||
|         public const byte length = 4; | ||||
|         public byte networkId; | ||||
|         public byte thingId; | ||||
|         public byte len; | ||||
|         public string? name = null; | ||||
| 
 | ||||
|         public NameMsg(byte networkId, Thing thing) { | ||||
|             this.networkId = networkId; | ||||
|             this.thingId = thing.id; | ||||
|             this.name = thing.name; | ||||
|         } | ||||
|         public NameMsg(byte networkId, byte thingId, string name) { | ||||
|             this.networkId = networkId; | ||||
|             this.thingId = thingId; | ||||
|             this.name = name; | ||||
|         } | ||||
|         public NameMsg(byte[] buffer) : base(buffer) { } | ||||
| 
 | ||||
|         public override byte Serialize(ref byte[] buffer) { | ||||
|             byte ix = 0; | ||||
|             buffer[ix++] = NameMsg.Id; | ||||
|             buffer[ix++] = this.networkId; | ||||
|             buffer[ix++] = this.thingId; | ||||
|             buffer[ix++] = (byte)this.name.Length; | ||||
|             for (int nameIx = 0; nameIx < this.name.Length; nameIx++) | ||||
|                 buffer[ix++] = (byte)this.name[nameIx]; | ||||
|             return ix; | ||||
|         } | ||||
|         public override void Deserialize(byte[] buffer) { | ||||
|             byte ix = 0; | ||||
|             this.networkId = buffer[ix++]; | ||||
|             this.thingId = buffer[ix++]; | ||||
|             int strlen = buffer[ix++]; | ||||
|             this.name = System.Text.Encoding.UTF8.GetString(buffer, (int)ix, strlen); | ||||
|         } | ||||
| 
 | ||||
|         public static bool Send(Participant client, Thing thing) { | ||||
|             if (string.IsNullOrEmpty(thing.name)) | ||||
|                 return true; // nothing sent, but still a success! | ||||
| 
 | ||||
|             NameMsg msg = new(thing.networkId, thing.id, thing.name); | ||||
|             return SendMsg(client, msg); | ||||
|         } | ||||
|         //public static bool Send(Client client, byte networkId, byte thingId, string name) | ||||
|         //{ | ||||
|         //    NameMsg msg = new(networkId, thingId, name); | ||||
|         //    return SendMsg(client, msg); | ||||
|         //} | ||||
|         public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) { | ||||
|             byte[] buffer = await Receive(dataStream, packetSize); | ||||
|             NameMsg msg = new(buffer); | ||||
| 
 | ||||
|             client.messageQueue.Enqueue(msg); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         public static bool SendTo(Participant participant, Thing thing) { | ||||
|             if (participant == null || thing == null || thing.name == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte nameLength = (byte)thing.name.Length; | ||||
|             if (participant.buffer.Length < 3 + nameLength) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte ix = 0; | ||||
|             participant.buffer[ix++] = NameMsg.Id; | ||||
|             participant.buffer[ix++] = participant.networkId; | ||||
|             participant.buffer[ix++] = thing.id; | ||||
|             participant.buffer[ix++] = nameLength; | ||||
|             for (int nameIx = 0; nameIx < nameLength; nameIx++) | ||||
|                 participant.buffer[ix++] = (byte)thing.name[nameIx]; | ||||
| 
 | ||||
|             return participant.SendBuffer(ix); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| } | ||||
							
								
								
									
										50
									
								
								NetworkIdMsg.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										50
									
								
								NetworkIdMsg.cs
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,50 @@ | ||||
| namespace Passer.Control.Core { | ||||
| 
 | ||||
|     public class NetworkIdMsg : IMessage { | ||||
|         public const byte Id = 0xA1; | ||||
|         public const byte length = 2; | ||||
|         public byte networkId; | ||||
| 
 | ||||
|         public NetworkIdMsg(byte networkId) { | ||||
|             this.networkId = networkId; | ||||
|         } | ||||
|         NetworkIdMsg(byte[] buffer) : base(buffer) { } | ||||
| 
 | ||||
|         public override byte Serialize(ref byte[] buffer) { | ||||
|             buffer[0] = NetworkIdMsg.Id; | ||||
|             buffer[1] = this.networkId; | ||||
|             return NetworkIdMsg.length; | ||||
|         } | ||||
|         public override void Deserialize(byte[] buffer) { | ||||
|             uint ix = 1; | ||||
|             this.networkId = buffer[ix]; | ||||
|         } | ||||
| 
 | ||||
|         public static bool Send(Participant client, byte networkId) { | ||||
|             NetworkIdMsg msg = new(networkId); | ||||
|             return SendMsg(client, msg); | ||||
|         } | ||||
|         public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) { | ||||
|             if (packetSize != length) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte[] buffer = await Receive(dataStream, packetSize); | ||||
|             NetworkIdMsg msg = new(buffer); | ||||
|             client.messageQueue.Enqueue(msg); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         public static bool SendTo(Participant participant, byte networkId) { | ||||
|             if (participant == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte ix = 0; | ||||
|             participant.buffer[ix++] = NetworkIdMsg.Id; | ||||
|             participant.buffer[ix++] = networkId; | ||||
| 
 | ||||
|             return participant.SendBuffer(ix); | ||||
| 
 | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| } | ||||
							
								
								
									
										177
									
								
								Participant.cs
									
									
									
									
									
								
							
							
						
						
									
										177
									
								
								Participant.cs
									
									
									
									
									
								
							| @ -5,15 +5,13 @@ using System.Net.Sockets; | ||||
| using System.IO; | ||||
| using System.Threading.Tasks; | ||||
| 
 | ||||
| namespace Passer.Control.Core | ||||
| { | ||||
| namespace Passer.Control.Core { | ||||
| 
 | ||||
|     public class Participant | ||||
|     { | ||||
|     public class Participant { | ||||
|         //public ConnectionMethod connection; | ||||
|         public IPEndPoint endPoint; | ||||
|         public UdpClient udpClient; | ||||
|         public string ipAddress; | ||||
|         public IPEndPoint? endPoint = null; | ||||
|         public UdpClient? udpClient = null; | ||||
|         public string ipAddress = "0.0.0.0"; | ||||
|         public string broadcastIpAddress = "255.255.255.255"; | ||||
|         public int port; | ||||
|         public Stream dataStream; | ||||
| @ -24,10 +22,8 @@ namespace Passer.Control.Core | ||||
| 
 | ||||
|         public readonly ConcurrentQueue<IMessage> messageQueue = new(); | ||||
| 
 | ||||
|         public Participant GetClient(string ipAddress, int port) | ||||
|         { | ||||
|             foreach (Participant c in others) | ||||
|             { | ||||
|         public Participant? GetClient(string ipAddress, int port) { | ||||
|             foreach (Participant c in others) { | ||||
|                 if (c.ipAddress == ipAddress && c.port == port) | ||||
|                     return c; | ||||
|             } | ||||
| @ -37,14 +33,26 @@ namespace Passer.Control.Core | ||||
| 
 | ||||
|         #region Init | ||||
| 
 | ||||
|         public Participant() | ||||
|         { | ||||
|         public Participant() { | ||||
|             this.dataStream = new EchoStream(); | ||||
|             others.Add(this); | ||||
|         } | ||||
| 
 | ||||
|         public Participant(UdpClient udpClient, int port) : this() | ||||
|         { | ||||
|         /// <summary> | ||||
|         /// Create a new participant | ||||
|         /// </summary> | ||||
|         /// <param name="ipAddress">The ip address of the site server</param> | ||||
|         /// <param name="port">The port number of the site server</param> | ||||
|         public Participant(string ipAddress = "0.0.0.0", int port = 7681) : this() { | ||||
|             this.ipAddress = ipAddress; | ||||
|             this.port = port; | ||||
|             this.endPoint = new IPEndPoint(IPAddress.Parse(ipAddress), port); // for sending | ||||
|             this.udpClient = new UdpClient(); // for receiving | ||||
|             this.udpClient.Client.Bind(new IPEndPoint(IPAddress.Any, 0)); | ||||
|             this.udpClient.BeginReceive(new AsyncCallback(result => ReceiveUDP(result)), null); | ||||
|         } | ||||
| 
 | ||||
|         public Participant(UdpClient udpClient, int port) : this() { | ||||
|             this.udpClient = udpClient; | ||||
|             this.ipAddress = null; | ||||
|             this.port = port; | ||||
| @ -56,51 +64,88 @@ namespace Passer.Control.Core | ||||
| 
 | ||||
|         #region Update | ||||
| 
 | ||||
|         private static readonly float publishInterval = 3.0f; | ||||
|         private float nextPublishMe = 0; | ||||
|         protected void ReceiveUDP(IAsyncResult result) { | ||||
|             if (udpClient == null || this.endPoint == null) | ||||
|                 return; | ||||
| 
 | ||||
|             try { | ||||
|                 byte[] data = udpClient.EndReceive(result, ref this.endPoint); | ||||
|                 this.dataStream.WriteByte((byte)data.Length); | ||||
|                 this.dataStream.Write(data, 0, data.Length); | ||||
|                 Task task = Task.Run(() => ReceiveData()); | ||||
|             } | ||||
|             catch (Exception _) { | ||||
|                 Console.WriteLine("connection error"); | ||||
|             } | ||||
|             udpClient.BeginReceive(new AsyncCallback(result => ReceiveUDP(result)), null); | ||||
|         } | ||||
| 
 | ||||
|         private static readonly long publishInterval = 3000; | ||||
|         private long nextPublishMe = 0; | ||||
| 
 | ||||
| 
 | ||||
|         public virtual void Update(float currentTime) | ||||
|         { | ||||
|             if (currentTime > this.nextPublishMe) | ||||
|             { | ||||
|                 this.PublishBuffer(ClientMsg.Serialized(this.buffer, this.networkId)); | ||||
|                 ClientMsg.Publish(this, this.networkId); | ||||
|                 this.nextPublishMe = currentTime + Participant.publishInterval; | ||||
|         public virtual void Update(long currentTimeMs) { | ||||
|             if (currentTimeMs > this.nextPublishMe) { | ||||
|                 this.Publish(new ClientMsg(this.networkId)); | ||||
|                 Console.WriteLine($"Sent ClientMsg {this.networkId}"); | ||||
|                 this.nextPublishMe = currentTimeMs + Participant.publishInterval; | ||||
|             } | ||||
| 
 | ||||
|             for (int ix = 0; ix < this.others.Count; ix++) | ||||
|             { | ||||
|             for (int ix = 0; ix < this.others.Count; ix++) { | ||||
|                 Participant client = this.others[ix]; | ||||
|                 if (client == null) | ||||
|                     continue; | ||||
| 
 | ||||
|                 client.ProcessMessages(); | ||||
|             } | ||||
|             Thing.UpdateAll(currentTime); | ||||
|             Thing.UpdateAll(currentTimeMs); | ||||
|         } | ||||
| 
 | ||||
|         #endregion Update | ||||
| 
 | ||||
|         #region Send | ||||
| 
 | ||||
|         public bool SendBuffer(int bufferSize) | ||||
|         { | ||||
|         public void SendThingInfo(Thing thing) { | ||||
|             this.Send(new ThingMsg(this.networkId, thing)); | ||||
|             this.Send(new NameMsg(this.networkId, thing)); | ||||
|             this.Send(new ModelUrlMsg(this.networkId, thing)); | ||||
|         } | ||||
| 
 | ||||
|         public bool Send(IMessage msg) { | ||||
|             int bufferSize = msg.Serialize(ref this.buffer); | ||||
|             if (bufferSize <= 0) | ||||
|                 return true; | ||||
| 
 | ||||
|             Console.WriteLine($"msg to {endPoint.Address.ToString()} {endPoint.Port}"); | ||||
|             this.udpClient?.Send(this.buffer, bufferSize, this.endPoint); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         public bool Publish(IMessage msg) { | ||||
|             int bufferSize = msg.Serialize(ref this.buffer); | ||||
|             if (bufferSize <= 0) | ||||
|                 return true; | ||||
| 
 | ||||
|             //Console.WriteLine($"publish to {broadcastIpAddress.ToString()} {this.port}"); | ||||
|             this.udpClient?.Send(this.buffer, bufferSize, this.broadcastIpAddress, this.port); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         public bool SendBuffer(int bufferSize) { | ||||
|             //if (this.ipAddress == null) | ||||
|             //    return false; | ||||
| 
 | ||||
|             // UnityEngine.Debug.Log($"Send msg {buffer[0]} to {ipAddress}"); | ||||
|             //this.udpClient.Send(this.buffer, bufferSize, this.ipAddress, this.port); | ||||
|             this.udpClient.Send(this.buffer, bufferSize, this.endPoint); | ||||
|             this.udpClient?.Send(this.buffer, bufferSize, this.endPoint); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         public bool PublishBuffer(int bufferSize) | ||||
|         { | ||||
|         public bool PublishBuffer(int bufferSize) { | ||||
|             if (this.broadcastIpAddress == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             this.udpClient.Send(this.buffer, bufferSize, this.broadcastIpAddress, this.port); | ||||
|             this.udpClient?.Send(this.buffer, bufferSize, this.broadcastIpAddress, this.port); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
| @ -108,10 +153,8 @@ namespace Passer.Control.Core | ||||
| 
 | ||||
|         #region Receive | ||||
| 
 | ||||
|         public async Task ReceiveData() | ||||
|         { | ||||
|             while (true) | ||||
|             { | ||||
|         public async Task ReceiveData() { | ||||
|             while (true) { | ||||
|                 byte packetSize = (byte)this.dataStream.ReadByte(); | ||||
|                 if (packetSize != 0xFF) | ||||
|                     await ReceiveData(this.dataStream, this, packetSize); | ||||
| @ -119,19 +162,16 @@ namespace Passer.Control.Core | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public static async Task ReceiveData(Stream dataStream, Participant client, byte packetSize) | ||||
|         { | ||||
|         public static async Task ReceiveData(Stream dataStream, Participant client, byte packetSize) { | ||||
|             byte msgId = (byte)dataStream.ReadByte(); | ||||
|             if (msgId == 0xFF) | ||||
|             { | ||||
|             if (msgId == 0xFF) { | ||||
|                 // Timeout | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             //UnityEngine.Debug.Log($"R {msgId} from {client.ipAddress}"); | ||||
|             bool result = false; | ||||
|             switch (msgId) | ||||
|             { | ||||
|             switch (msgId) { | ||||
|                 case ClientMsg.Id: // 0xA0 / 160 | ||||
|                     result = await ClientMsg.Receive(dataStream, client, packetSize); | ||||
|                     break; | ||||
| @ -165,8 +205,7 @@ namespace Passer.Control.Core | ||||
|                 default: | ||||
|                     break; | ||||
|             } | ||||
|             if (result == false) | ||||
|             { | ||||
|             if (result == false) { | ||||
|                 packetSize = msgId; // skip 1 byte, msgId is possibly a packet size byte | ||||
|                 await ReceiveData(dataStream, client, packetSize); | ||||
|             } | ||||
| @ -176,16 +215,13 @@ namespace Passer.Control.Core | ||||
| 
 | ||||
|         #region Process | ||||
| 
 | ||||
|         public virtual void ProcessMessages() | ||||
|         { | ||||
|         public virtual void ProcessMessages() { | ||||
|             while (this.messageQueue.TryDequeue(out IMessage msg)) | ||||
|                 ProcessMessage(msg); | ||||
|         } | ||||
| 
 | ||||
|         public void ProcessMessage(IMessage msg) | ||||
|         { | ||||
|             switch (msg) | ||||
|             { | ||||
|         public void ProcessMessage(IMessage msg) { | ||||
|             switch (msg) { | ||||
|                 case ClientMsg clientMsg: | ||||
|                     ProcessClient(clientMsg); | ||||
|                     break; | ||||
| @ -223,30 +259,41 @@ namespace Passer.Control.Core | ||||
|             ForwardMessage(msg); | ||||
|         } | ||||
| 
 | ||||
|         protected virtual void ProcessClient(ClientMsg client) { } | ||||
|         protected virtual void ProcessClient(ClientMsg msg) { } | ||||
| 
 | ||||
|         protected virtual void ProcessNetworkId(NetworkIdMsg networkId) { } | ||||
|         protected virtual void ProcessNetworkId(NetworkIdMsg msg) { | ||||
|             if (this.networkId != msg.networkId) { | ||||
|                 this.networkId = msg.networkId; | ||||
|                 Console.WriteLine($"receive network id {msg.networkId}"); | ||||
|                 foreach (Thing thing in Thing.GetAllThings()) | ||||
|                     this.SendThingInfo(thing); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         protected virtual void ProcessInvestigate(InvestigateMsg investigate) { } | ||||
|         protected virtual void ProcessInvestigate(InvestigateMsg msg) { } | ||||
| 
 | ||||
|         protected virtual void ProcessThing(ThingMsg thing) { } | ||||
|         protected virtual void ProcessThing(ThingMsg msg) { | ||||
|             Console.WriteLine($"received thing {msg.thingId}"); | ||||
|         } | ||||
| 
 | ||||
|         protected virtual void ProcessName(NameMsg name) { } | ||||
|         protected virtual void ProcessName(NameMsg msg) { | ||||
|             Console.WriteLine($"received name {msg.name}"); | ||||
|         } | ||||
| 
 | ||||
|         protected virtual void ProcessModelUrl(ModelUrlMsg modelUrl) { } | ||||
|         protected virtual void ProcessModelUrl(ModelUrlMsg msg) { | ||||
|             Console.WriteLine($"received name {msg.url}"); | ||||
|         } | ||||
| 
 | ||||
|         protected virtual void ProcessPose(PoseMsg pose) { } | ||||
|         protected virtual void ProcessPose(PoseMsg msg) { } | ||||
| 
 | ||||
|         protected virtual void ProcessCustom(CustomMsg custom) { } | ||||
|         protected virtual void ProcessCustom(CustomMsg msg) { } | ||||
| 
 | ||||
|         protected virtual void ProcessText(TextMsg text) { } | ||||
|         protected virtual void ProcessText(TextMsg temsgxt) { } | ||||
| 
 | ||||
|         protected virtual void ProcessDestroy(DestroyMsg destroy) { } | ||||
|         protected virtual void ProcessDestroy(DestroyMsg msg) { } | ||||
| 
 | ||||
|         private void ForwardMessage(IMessage msg) | ||||
|         { | ||||
|             foreach (Participant client in others) | ||||
|             { | ||||
|         private void ForwardMessage(IMessage msg) { | ||||
|             foreach (Participant client in others) { | ||||
|                 if (client == this) | ||||
|                     continue; | ||||
|                 //UnityEngine.Debug.Log($"---> {client.ipAddress}"); | ||||
|  | ||||
							
								
								
									
										133
									
								
								SiteServer.cs
									
									
									
									
									
								
							
							
						
						
									
										133
									
								
								SiteServer.cs
									
									
									
									
									
								
							| @ -1,66 +1,87 @@ | ||||
| using System.IO; | ||||
| using System.Threading.Tasks; | ||||
| using System.Net; | ||||
| using System.Net.Sockets; | ||||
| 
 | ||||
| namespace Passer.Control.Core { | ||||
| 
 | ||||
|     public static class SiteServer { | ||||
|     public class SiteServer : Participant { | ||||
| 
 | ||||
|         public SiteServer(int port) { | ||||
|             this.ipAddress = "0.0.0.0"; | ||||
|             this.port = port; | ||||
|             this.endPoint = new IPEndPoint(IPAddress.Parse(ipAddress), 0); // for sending, but should not be used really... | ||||
|             this.udpClient = new UdpClient(); // for receiving | ||||
|             this.udpClient.Client.Bind(new IPEndPoint(IPAddress.Any, port)); | ||||
|             this.udpClient.BeginReceive(new AsyncCallback(result => ReceiveUDP(result)), null); | ||||
| 
 | ||||
|         public static async Task ReceiveData(Stream dataStream, Participant client) { | ||||
|             while (true) { | ||||
|                 byte packetSize = (byte)dataStream.ReadByte(); | ||||
|                 if (packetSize != 0xFF) | ||||
|                     await ReceiveData(dataStream, client, packetSize); | ||||
|                 // else timeout | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         public static async Task ReceiveData(Stream dataStream, Participant client, byte packetSize) { | ||||
|             byte msgId = (byte)dataStream.ReadByte(); | ||||
|             if (msgId == 0xFF) { | ||||
|                 // Timeout | ||||
|                 return; | ||||
|             } | ||||
| 
 | ||||
|             //UnityEngine.Debug.Log($"R {msgId} from {client.ipAddress}"); | ||||
|             bool result = false; | ||||
|             switch (msgId) { | ||||
|                 case ClientMsg.Id: // 0xA0 / 160 | ||||
|                     result = await ClientMsg.Receive(dataStream, client, packetSize); | ||||
|                     break; | ||||
|                 case NetworkIdMsg.Id: // 0xA1 / 161 | ||||
|                     result = await NetworkIdMsg.Receive(dataStream, client, packetSize); | ||||
|                     break; | ||||
|                 case InvestigateMsg.Id: // 0x81 | ||||
|                     result = await InvestigateMsg.Receive(dataStream, client, packetSize); | ||||
|                     break; | ||||
|                 case ThingMsg.id: // 0x80 / 128 | ||||
|                     result = await ThingMsg.Receive(dataStream, client, packetSize); | ||||
|                     break; | ||||
|                 case NameMsg.Id: // 0x91 / 145 | ||||
|                     result = await NameMsg.Receive(dataStream, client, packetSize); | ||||
|                     break; | ||||
|                 case ModelUrlMsg.Id: // 0x90 / 144 | ||||
|                     result = await ModelUrlMsg.Receive(dataStream, client, packetSize); | ||||
|                     break; | ||||
|                 case PoseMsg.Id: // 0x10 / 16 | ||||
|                     result = await PoseMsg.Receive(dataStream, client, packetSize); | ||||
|                     break; | ||||
|                 case CustomMsg.Id: // 0xB1 / 177 | ||||
|                     result = await CustomMsg.Receive(dataStream, client, packetSize); | ||||
|                     break; | ||||
|                 case TextMsg.Id: // 0xB0 / 176 | ||||
|                     result = await TextMsg.Receive(dataStream, client, packetSize); | ||||
|                     break; | ||||
|                 case DestroyMsg.Id: // 0x20 / 32 | ||||
|                     result = await DestroyMsg.Receive(dataStream, client, packetSize); | ||||
|                     break; | ||||
|                 default: | ||||
|                     break; | ||||
|             } | ||||
|             if (result == false) { | ||||
|                 packetSize = msgId; // skip 1 byte, msgId is possibly a packet size byte | ||||
|                 await ReceiveData(dataStream, client, packetSize); | ||||
|         protected override void ProcessClient(ClientMsg msg) { | ||||
|             if (msg.networkId == 0) { | ||||
|                 this.Send(new NetworkIdMsg(this.networkId)); | ||||
|                 Console.WriteLine($"############################ New Client -> {this.networkId}"); | ||||
|             } | ||||
|             else | ||||
|                 Console.WriteLine($"############################ New Client"); | ||||
|         } | ||||
|     } | ||||
|     // public static class SiteServer { | ||||
| 
 | ||||
|     //     public static async Task ReceiveData(Stream dataStream, Participant client) { | ||||
|     //         while (true) { | ||||
|     //             byte packetSize = (byte)dataStream.ReadByte(); | ||||
|     //             if (packetSize != 0xFF) | ||||
|     //                 await ReceiveData(dataStream, client, packetSize); | ||||
|     //             // else timeout | ||||
|     //         } | ||||
|     //     } | ||||
| 
 | ||||
|     //     public static async Task ReceiveData(Stream dataStream, Participant client, byte packetSize) { | ||||
|     //         byte msgId = (byte)dataStream.ReadByte(); | ||||
|     //         if (msgId == 0xFF) { | ||||
|     //             // Timeout | ||||
|     //             return; | ||||
|     //         } | ||||
| 
 | ||||
|     //         //UnityEngine.Debug.Log($"R {msgId} from {client.ipAddress}"); | ||||
|     //         bool result = false; | ||||
|     //         switch (msgId) { | ||||
|     //             case ClientMsg.Id: // 0xA0 / 160 | ||||
|     //                 result = await ClientMsg.Receive(dataStream, client, packetSize); | ||||
|     //                 break; | ||||
|     //             case NetworkIdMsg.Id: // 0xA1 / 161 | ||||
|     //                 result = await NetworkIdMsg.Receive(dataStream, client, packetSize); | ||||
|     //                 break; | ||||
|     //             case InvestigateMsg.Id: // 0x81 | ||||
|     //                 result = await InvestigateMsg.Receive(dataStream, client, packetSize); | ||||
|     //                 break; | ||||
|     //             case ThingMsg.id: // 0x80 / 128 | ||||
|     //                 result = await ThingMsg.Receive(dataStream, client, packetSize); | ||||
|     //                 break; | ||||
|     //             case NameMsg.Id: // 0x91 / 145 | ||||
|     //                 result = await NameMsg.Receive(dataStream, client, packetSize); | ||||
|     //                 break; | ||||
|     //             case ModelUrlMsg.Id: // 0x90 / 144 | ||||
|     //                 result = await ModelUrlMsg.Receive(dataStream, client, packetSize); | ||||
|     //                 break; | ||||
|     //             case PoseMsg.Id: // 0x10 / 16 | ||||
|     //                 result = await PoseMsg.Receive(dataStream, client, packetSize); | ||||
|     //                 break; | ||||
|     //             case CustomMsg.Id: // 0xB1 / 177 | ||||
|     //                 result = await CustomMsg.Receive(dataStream, client, packetSize); | ||||
|     //                 break; | ||||
|     //             case TextMsg.Id: // 0xB0 / 176 | ||||
|     //                 result = await TextMsg.Receive(dataStream, client, packetSize); | ||||
|     //                 break; | ||||
|     //             case DestroyMsg.Id: // 0x20 / 32 | ||||
|     //                 result = await DestroyMsg.Receive(dataStream, client, packetSize); | ||||
|     //                 break; | ||||
|     //             default: | ||||
|     //                 break; | ||||
|     //         } | ||||
|     //         if (result == false) { | ||||
|     //             packetSize = msgId; // skip 1 byte, msgId is possibly a packet size byte | ||||
|     //             await ReceiveData(dataStream, client, packetSize); | ||||
|     //         } | ||||
|     //     } | ||||
|     // } | ||||
| } | ||||
							
								
								
									
										86
									
								
								ThingMsg.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										86
									
								
								ThingMsg.cs
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,86 @@ | ||||
| namespace Passer.Control.Core { | ||||
| 
 | ||||
|     public class ThingMsg : IMessage { | ||||
|         public const byte length = 5; | ||||
|         public const byte id = 0x80; | ||||
|         public byte networkId; | ||||
|         public byte thingId; | ||||
|         public byte thingType; | ||||
|         public byte parentId; | ||||
| 
 | ||||
|         public ThingMsg(byte networkId, Thing thing) { | ||||
|             this.networkId = networkId; | ||||
|             this.thingId = thing.id; | ||||
|             this.thingType = thing.type; | ||||
|             this.parentId = thing.parent.id; | ||||
|         } | ||||
|         public ThingMsg(byte networkId, byte thingId, byte thingType, byte parentId) { | ||||
|             this.networkId = networkId; | ||||
|             this.thingId = thingId; | ||||
|             this.thingType = thingType; | ||||
|             this.parentId = parentId; | ||||
|         } | ||||
|         public ThingMsg(byte[] buffer) : base(buffer) { } | ||||
| 
 | ||||
|         public override byte Serialize(ref byte[] buffer) { | ||||
|             byte ix = 0; | ||||
|             buffer[ix++] = ThingMsg.id; | ||||
|             buffer[ix++] = this.networkId; | ||||
|             buffer[ix++] = this.thingId; | ||||
|             buffer[ix++] = this.thingType; | ||||
|             buffer[ix++] = this.parentId; | ||||
|             return ThingMsg.length; | ||||
|         } | ||||
|         public override void Deserialize(byte[] buffer) { | ||||
|             uint ix = 0; | ||||
|             this.networkId = buffer[ix++]; | ||||
|             this.thingId = buffer[ix++]; | ||||
|             this.thingType = buffer[ix++]; | ||||
|             this.parentId = buffer[ix]; | ||||
|         } | ||||
| 
 | ||||
|         public static bool Send(Participant client, Thing thing) { | ||||
|             ThingMsg msg = new(thing.networkId, thing.id, thing.type, thing.parent.id); | ||||
|             return SendMsg(client, msg); | ||||
|         } | ||||
|         //public static bool Send(Client client, byte networkId, byte thingId, byte thingType, byte parentId) | ||||
|         //{ | ||||
|         //    ThingMsg msg = new(networkId, thingId, thingType, parentId); | ||||
|         //    //UnityEngine.Debug.Log($"Send thing [{msg.networkId}/{msg.thingId}]"); | ||||
|         //    return SendMsg(client, msg); | ||||
|         //} | ||||
|         public static async Task<bool> Receive(Stream dataStream, Participant client, byte packetSize) { | ||||
|             if (packetSize != length) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte[] buffer = await Receive(dataStream, packetSize); | ||||
|             ThingMsg msg = new(buffer); | ||||
|             //UnityEngine.Debug.Log($"Receive thing [{msg.networkId}/{msg.thingId}]"); | ||||
| 
 | ||||
|             // Do no process poses with nwid == 0 (== local) | ||||
|             //if (msg.networkId == 0) | ||||
|             //    return true; | ||||
| 
 | ||||
|             client.messageQueue.Enqueue(msg); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         public static bool SendTo(Participant participant, Thing thing) { | ||||
|             if (participant == null || thing == null) | ||||
|                 return false; | ||||
| 
 | ||||
|             byte ix = 0; | ||||
|             participant.buffer[ix++] = ThingMsg.id; | ||||
|             participant.buffer[ix++] = participant.networkId; | ||||
|             participant.buffer[ix++] = thing.id; | ||||
|             participant.buffer[ix++] = thing.type; | ||||
|             if (thing.parent != null) | ||||
|                 participant.buffer[ix++] = thing.parent.id; | ||||
|             else | ||||
|                 participant.buffer[ix++] = 0; | ||||
| 
 | ||||
|             return participant.SendBuffer(ix); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| } | ||||
| @ -2,16 +2,57 @@ | ||||
| 
 | ||||
| using Passer.Control.Core; | ||||
| 
 | ||||
| public class Tests | ||||
| { | ||||
| public class Tests { | ||||
|     [SetUp] | ||||
|     public void Setup() | ||||
|     { | ||||
|     public void Setup() { | ||||
|     } | ||||
| 
 | ||||
|     [Test] | ||||
|     public void Test1() | ||||
|     { | ||||
|     public void Test_Client() { | ||||
|         Participant participant = new("127.0.0.1", 7681); | ||||
| 
 | ||||
|         long milliseconds = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); | ||||
|         long startTime = milliseconds; | ||||
|         while (milliseconds < startTime + 7000) { | ||||
|             participant.Update(milliseconds); | ||||
|             milliseconds = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); | ||||
|             Thread.Sleep(100); | ||||
|         } | ||||
| 
 | ||||
|         Assert.Pass(); | ||||
|     } | ||||
| 
 | ||||
|     [Test] | ||||
|     public void Test_SiteServer() { | ||||
|         SiteServer siteServer = new(7681); | ||||
| 
 | ||||
|         long milliseconds = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); | ||||
|         long startTime = milliseconds; | ||||
|         while (milliseconds < startTime + 7000) { | ||||
|             siteServer.Update(milliseconds); | ||||
|             milliseconds = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); | ||||
|             Thread.Sleep(100); | ||||
|         } | ||||
| 
 | ||||
|         Assert.Pass(); | ||||
|     } | ||||
| 
 | ||||
|     [Test] | ||||
|     public void Test_ThingMsg() { | ||||
|         Participant participant = new("127.0.0.1"); | ||||
|         Thing thing = new() { | ||||
|             name = "First Thing", | ||||
|             modelUrl = "https://passer.life/extras/ant.jpg" | ||||
|         }; | ||||
| 
 | ||||
|         long milliseconds = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); | ||||
|         long startTime = milliseconds; | ||||
|         while (milliseconds < startTime + 7000) { | ||||
|             participant.Update(milliseconds); | ||||
|             milliseconds = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds(); | ||||
|             Thread.Sleep(100); | ||||
|         } | ||||
| 
 | ||||
|         Assert.Pass(); | ||||
|     } | ||||
| } | ||||
|  | ||||
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