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...

30 Commits
4.3.0 ... main

Author SHA1 Message Date
f177384da3 Update README to with links to the new repo site 2025-04-16 08:45:51 +02:00
Pascal Serrarens
bfa05a93e3 Added URP prefabs and materials 2024-11-28 14:02:03 +01:00
Pascal Serrarens
4d53839164 Fix wrong UNITY version in #if 2024-11-28 13:01:55 +01:00
Pascal Serrarens
0d22094ba4 Merge branch 'main' of http://gitlab.passervr.com/passer/unity/humanoidcontrol4_free 2024-11-28 12:58:15 +01:00
Pascal Serrarens
ab5d034f6e UNITY 6 compatibility improvements 2024-11-28 12:57:52 +01:00
Pascal Serrarens
9e7a685815 UNITY 6 compatibility improvements 2024-11-28 12:36:48 +01:00
Pascal Serrarens
fd9bc37467 Hide Cube in target rig 2024-05-06 10:41:29 +02:00
Pascal Serrarens
f1ef79a103 Merge branch 'main' of https://gitlab.passervr.com/passer/unity/humanoidcontrol4_free 2024-03-18 09:25:36 +01:00
Pascal Serrarens
6dcd64ddc7 Updated gitignore 2024-03-18 09:24:19 +01:00
fbfbb8cbaf Fix focus change 2024-03-11 08:49:32 +01:00
90b4c46988 Fix Quest both hands get tracking state when only one is being tracked 2024-02-21 10:38:46 +01:00
a3a2732060 Prevent ghost clicks using finger interaction 2024-02-08 15:38:52 +01:00
Pascal Serrarens
48f5a48639 Change start site URL to humanoidcontrol.com 2024-01-19 09:58:35 +01:00
Pascal Serrarens
039b347475 Update package.json 2024-01-19 08:32:42 +00:00
Pascal Serrarens
3d37b1a61e Exclude package.json from git 2024-01-19 09:20:25 +01:00
Pascal Serrarens
c0effaf025 Updated scenes 2024-01-18 16:55:26 +01:00
Pascal Serrarens
66e07c9bdc Fixed prefabs 2024-01-18 16:55:05 +01:00
Pascal Serrarens
3a15ab000f Removed erroneous prefabs 2024-01-18 16:54:36 +01:00
Pascal Serrarens
0a609ce083 Exclude screen space UI elements from world interaction 2024-01-18 12:15:39 +01:00
Pascal Serrarens
36660c8495 Fix compatibility with Unity older than 2022.1 2024-01-18 12:14:00 +01:00
Pascal Serrarens
70f9edc918 Fix TargetRigOrientation to match Unity coordinate system. 2024-01-16 15:50:00 +01:00
Pascal Serrarens
c7c92f3e53 Removed empty prefabs 2024-01-16 15:32:00 +01:00
Pascal Serrarens
d7c2f3b960 Fixed unit tests 2024-01-16 15:28:50 +01:00
Pascal Serrarens
27afc9d501 Fix missing assets 2024-01-16 12:39:20 +01:00
Pascal Serrarens
f1a4ced59d Fixed missing components 2024-01-16 12:23:18 +01:00
Pascal Serrarens
8b199b9c78 Updated gitignore 2024-01-16 12:00:27 +01:00
Pascal Serrarens
ea9deb82fb Added namespaces 2024-01-16 11:57:58 +01:00
Pascal Serrarens
83ab3a6dbe Model cleanup 2024-01-16 11:44:48 +01:00
Pascal Serrarens
9e19dfd5af Removed obsolete GameControllerInputSettings 2024-01-16 11:44:14 +01:00
Pascal Serrarens
c852dc4a1e Added hidden float reverting setting (hidden, because it is still experimental)
This reverts the effect of the float correction when the avatar has bent knees.
2023-12-21 11:32:29 +01:00
167 changed files with 45225 additions and 37842 deletions

5
.gitignore vendored
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@ -0,0 +1,5 @@
Samples
Samples.meta
package.json
package.json.meta
Samples~.meta

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@ -236,7 +236,13 @@ namespace Passer.Humanoid {
if (bones[i] == null || bones[i].bone == null || bones[i].bone.transform == null)
continue;
#if UNITY_2022_1_OR_NEWER
Handles.FreeMoveHandle(bones[i].bone.transform.position, 0.002F, Vector3.zero, DotHandleCapSaveID);
#else
Handles.FreeMoveHandle(bones[i].bone.transform.position, bones[i].bone.transform.rotation, 0.002F, Vector3.zero, DotHandleCapSaveID);
#endif
controlIds[i] = lastControlID;
boneIds[i] = bones[i].boneId;
}
@ -317,6 +323,6 @@ namespace Passer.Humanoid {
return;
}
#endregion
#endregion
}
}

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@ -4,21 +4,21 @@ You can import the Humanoid Control Free package in Unity directly with the Pack
See [Unity: Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
Use the link from 'Clone with HTTP' (for example: https://gitlab.passervr.com/passer/unity/humanoidcontrol4_free.git)
Use the link from 'Clone with HTTP' (for example: https://git.passer.life/HumanoidControl/HumanoidControl_Free.git)
In this way you can always retrieve the latest version by pressing the `Update` button in the Package Manager.
Optionally, you can use a tag to retrieve a specific version. For example:http://gitlab.passervr.com/passer/unity/humanoidcontrol4_free.git#4.1.0.
Optionally, you can use a tag to retrieve a specific version. For example:https://git.passer.life/HumanoidControl/HumanoidControl_Free.git#4.1.0.
This will give you a stable version which does not change. Updating can be done by retrieving the package with a link to a new release.
ChangeLog and Releases
======================
All releases with UnityPackages and links for the Unity Package Manager: [Releases](https://gitlab.passervr.com/passer/unity/humanoidcontrol4_free/-/releases).
All releases with UnityPackages and links for the Unity Package Manager: [Tags page](https://git.passer.life/HumanoidControl/HumanoidControl_Free/tags).
An RSS/Atom feed with all releases can be found on the [Tags page](http://gitlab.passervr.com/passer/unity/humanoidcontrol4_free/-/tags). Click on the _Tags feed_ icon in the top-right corner to retrieve the feed.
An RSS/Atom feed with all releases can be found on the [Tags page](https://git.passer.life/HumanoidControl/HumanoidControl_Free/tags). Click on the _RSS Feed_ icon in the top-right corner to retrieve the feed.
Documentation
=============
For the latest version of the documentation, see [PasserVR HumanoidControl Documentation](https://passervr.com/apis/HumanoidControl/Unity/index.html)
For the latest version of the documentation, see [PasserVR HumanoidControl Documentation](https://docs.humanoidcontrol.com/)
Video
=====

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@ -86,7 +86,7 @@ namespace Passer.Tracking {
}
if (OculusDevice.GetHandState(OculusDevice.Step.Render, isLeft ? OculusDevice.Hand.HandLeft : OculusDevice.Hand.HandRight, ref handState)) {
if (handState.Status == 0) {
if ((handState.Status & OculusDevice.HandStatus.HandTracked) == 0) {
status = Tracker.Status.Present;
DisableRenderer();
return;

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View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: f78c353d457baeb44987e0ae9bc0a529
timeCreated: 1562924724
licenseType: Free
NativeFormatImporter:
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@ -52,7 +52,11 @@ namespace Passer.Tracking {
if (_hmd != null)
return _hmd;
#if UNITY_6000_0_OR_NEWER
_hmd = FindAnyObjectByType<UnityXRHmd>();
#else
_hmd = FindObjectOfType<UnityXRHmd>();
#endif
return _hmd;
}
}
@ -135,7 +139,7 @@ namespace Passer.Tracking {
Object.DestroyImmediate(plane.gameObject);
}
#endregion Hmd
#endregion Hmd
#region Controller
@ -238,7 +242,7 @@ namespace Passer.Tracking {
#endregion
#endregion Manage
#endregion Manage
#region Init

View File

@ -2140,6 +2140,8 @@ namespace Passer.Humanoid {
/// Correct floating avatars when user is taller than the avatar
/// </summary>
public bool floatCorrection = false;
public bool floatReverting = false;
private float floatCorrectionDistance = 0.0F;
protected void CheckGrounded() {
Vector3 footBase = GetHumanoidPosition();
@ -2179,8 +2181,24 @@ namespace Passer.Humanoid {
if (floatCorrection) {
float leftFootBoneDistance = leftFootTarget.foot.bone.transform.position.y - leftFootTarget.foot.target.transform.position.y;
float rightFootBoneDistance = rightFootTarget.foot.bone.transform.position.y - rightFootTarget.foot.target.transform.position.y;
if (leftFootBoneDistance > 0.02F && rightFootBoneDistance > 0.02F)
AdjustTrackingHeight(-0.01F);
if (leftFootBoneDistance > 0.02F && rightFootBoneDistance > 0.02F) {
float correction = -0.01F;
AdjustTrackingHeight(correction);
floatCorrectionDistance += correction;
Debug.Log($"{floatCorrectionDistance} {leftFootBoneDistance} {rightFootBoneDistance}");
}
}
if (floatReverting && floatCorrectionDistance < 0) {
float leftFootDistance = leftFootTarget.upperLeg.bone.transform.position.y - leftFootTarget.foot.bone.transform.position.y;
float leftBendingDistance = (leftFootTarget.upperLeg.bone.length + leftFootTarget.lowerLeg.bone.length) - leftFootDistance;
float rightFootDistance = rightFootTarget.upperLeg.bone.transform.position.y - rightFootTarget.foot.bone.transform.position.y;
float rightBendingDistance = (rightFootTarget.upperLeg.bone.length + rightFootTarget.lowerLeg.bone.length) - rightFootDistance;
if (leftBendingDistance > 0.02 && rightBendingDistance > 0.02) {
float correction = +0.01F;
AdjustTrackingHeight(correction);
floatCorrectionDistance += correction;
Debug.Log($"{floatCorrectionDistance} {leftBendingDistance} {rightBendingDistance}");
}
}
}

View File

@ -32,7 +32,11 @@ namespace Passer.Humanoid {
inputModule = humanoid.GetComponent<InteractionModule>();
if (inputModule == null) {
#if UNITY_6000_0_OR_NEWER
inputModule = Object.FindAnyObjectByType<InteractionModule>();
#else
inputModule = Object.FindObjectOfType<InteractionModule>();
#endif
if (inputModule == null) {
inputModule = humanoid.gameObject.AddComponent<InteractionModule>();
}
@ -673,23 +677,22 @@ namespace Passer.Humanoid {
protected virtual bool GrabRigidbodyParenting(Rigidbody objRigidbody) {
GameObject obj = objRigidbody.gameObject;
if (handRigidbody == null) {
if (handRigidbody == null)
Debug.LogError("Hand no longer has a rigidbody...");
}
RigidbodyDisabled.ParentRigidbody(handRigidbody, objRigidbody);
if (handRigidbody != null)
handRigidbody.mass = objRigidbody.mass;
handRigidbody.mass = objRigidbody.mass;
HumanoidNetworking.DisableNetworkSync(objRigidbody.gameObject);
if (!humanoid.isRemote)
HumanoidNetworking.TakeOwnership(objRigidbody.gameObject);
if (Application.isPlaying)
Object.Destroy(objRigidbody);
else
Object.DestroyImmediate(objRigidbody, true);
RigidbodyDisabled.ParentRigidbody(handRigidbody, objRigidbody);
//if (Application.isPlaying)
// Object.Destroy(objRigidbody);
//else
// Object.DestroyImmediate(objRigidbody, true);
grabbedObject = obj;
return true;
@ -826,7 +829,11 @@ namespace Passer.Humanoid {
Rigidbody objRigidbody = RigidbodyDisabled.UnparentRigidbody(handPalm, grabbedObject.transform);
if (objRigidbody != null && !objRigidbody.isKinematic) {
if (handRigidbody != null) {
#if UNITY_6000_0_OR_NEWER
objRigidbody.linearVelocity = handRigidbody.linearVelocity;
#else
objRigidbody.velocity = handRigidbody.velocity;
#endif
objRigidbody.angularVelocity = handRigidbody.angularVelocity;
}
HumanoidNetworking.ReenableNetworkSync(objRigidbody.gameObject);
@ -853,8 +860,14 @@ namespace Passer.Humanoid {
}
//grabbedRigidbody.centerOfMass = handTarget.storedCOM;
grabbedRigidbody.velocity = handRigidbody.velocity;
grabbedRigidbody.angularVelocity = handRigidbody.angularVelocity;
if (grabbedRigidbody.isKinematic == false) {
#if UNITY_6000_0_OR_NEWER
grabbedRigidbody.linearVelocity = handRigidbody.linearVelocity;
#else
grabbedRigidbody.velocity = handRigidbody.velocity;
#endif
grabbedRigidbody.angularVelocity = handRigidbody.angularVelocity;
}
if (grabbedHandle != null)
LetGoHandle(grabbedHandle);

View File

@ -53,8 +53,13 @@ namespace Passer.Humanoid {
handTarget.handRigidbody = handTarget.hand.bone.transform.gameObject.AddComponent<Rigidbody>();
}
handTarget.handRigidbody.mass = 1;
#if UNITY_6000_0_OR_NEWER
handTarget.handRigidbody.linearDamping = 0;
handTarget.handRigidbody.angularDamping = 10;
#else
handTarget.handRigidbody.drag = 0;
handTarget.handRigidbody.angularDrag = 10;
#endif
handTarget.handRigidbody.useGravity = false;
handTarget.handRigidbody.isKinematic = true;
handTarget.handRigidbody.interpolation = RigidbodyInterpolation.None;

View File

@ -1718,7 +1718,11 @@ namespace Passer.Humanoid {
public static List<HumanoidControl> FindLocalHumanoids() {
List<HumanoidControl> humanoidList = new List<HumanoidControl>();
#if UNITY_6000_0_OR_NEWER
HumanoidControl[] foundHumanoids = UnityEngine.Object.FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
#else
HumanoidControl[] foundHumanoids = UnityEngine.Object.FindObjectsOfType<HumanoidControl>();
#endif
for (int i = 0; i < foundHumanoids.Length; i++) {
if (!foundHumanoids[i].isRemote) {
humanoidList.Add(foundHumanoids[i]);
@ -1728,7 +1732,11 @@ namespace Passer.Humanoid {
}
public static IHumanoidNetworking GetLocalHumanoidNetworking() {
#if UNITY_6000_0_OR_NEWER
HumanoidPlayer[] humanoidNetworkings = UnityEngine.Object.FindObjectsByType<HumanoidPlayer>(FindObjectsSortMode.None);
#else
HumanoidPlayer[] humanoidNetworkings = UnityEngine.Object.FindObjectsOfType<HumanoidPlayer>();
#endif
foreach (IHumanoidNetworking humanoidNetworking in humanoidNetworkings) {
if (humanoidNetworking.isLocal)
return humanoidNetworking;

View File

@ -1,9 +0,0 @@
using UnityEngine;
namespace Passer.Humanoid {
#if !hPUNVOICE2
public partial class HumanoidPlayerPunVoice : MonoBehaviour {
}
#endif
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: c48e8d9c90f89154daf3a86de9a5f2ad
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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@ -6,18 +6,19 @@ namespace Passer {
protected NetworkingStarter networkingStarter;
protected UnityEngine.UI.Text textcomponent;
void Start() {
protected void Start() {
#if UNITY_6000_0_OR_NEWER
networkingStarter = Object.FindAnyObjectByType<NetworkingStarter>();
#else
networkingStarter = FindObjectOfType<NetworkingStarter>();
#endif
textcomponent = GetComponent<UnityEngine.UI.Text>();
}
void Update() {
protected void Update() {
#if hNW_UNET || hNW_PHOTON
if (networkingStarter == null)
return;
//if (textcomponent != null)
// textcomponent.text = networkingStarter.networkingStatus.ToString();
#endif
}
}

View File

@ -1,5 +1,5 @@
using UnityEngine;
#if hNW_PHOTON
#if hNW_PHOTON
using UnityEngine;
using System.Collections.Generic;
#endif
#if hPHOTON2
@ -7,6 +7,7 @@ using Photon.Realtime;
using Photon.Pun;
#endif
namespace Passer.Humanoid {
using Pawn;

View File

@ -6,7 +6,7 @@ using Photon.Pun;
namespace Passer.Humanoid {
#if !hPUNVOICE2
public partial class HumanoidPlayerPunVoice : MonoBehaviour {
public class HumanoidPlayerPunVoice : MonoBehaviour {
#else
public class HumanoidPlayerPunVoice : MonoBehaviourPunCallbacks {
#endif

View File

@ -227,7 +227,11 @@ namespace Passer.Humanoid {
//Compensate for absolute rigidbody speed (specifically when on a moving platform)
if (handRigidbody != null) {
#if UNITY_6000_0_OR_NEWER
Vector3 residualVelocity = handRigidbody.linearVelocity - velocityTowardsTarget;
#else
Vector3 residualVelocity = handRigidbody.velocity - velocityTowardsTarget;
#endif
damper += residualVelocity * 10;
}
}
@ -552,7 +556,11 @@ namespace Passer.Humanoid {
Vector3 velocityTarget = (positionDelta * velocityMagic) * Time.fixedDeltaTime;
if (float.IsNaN(velocityTarget.x) == false)
#if UNITY_6000_0_OR_NEWER
handRigidbody.linearVelocity = Vector3.MoveTowards(handRigidbody.linearVelocity, velocityTarget, MaxVelocityChange);
#else
handRigidbody.velocity = Vector3.MoveTowards(handRigidbody.velocity, velocityTarget, MaxVelocityChange);
#endif
rotationDelta.ToAngleAxis(out angle, out axis);

View File

@ -15,8 +15,13 @@ namespace Passer {
public RigidbodyData(Rigidbody rb) {
mass = rb.mass;
#if UNITY_6000_0_OR_NEWER
drag = rb.linearDamping;
angularDrag = rb.angularDamping;
#else
drag = rb.drag;
angularDrag = rb.angularDrag;
#endif
useGravity = rb.useGravity;
isKinematic = rb.isKinematic;
interpolation = rb.interpolation;
@ -28,8 +33,13 @@ namespace Passer {
public void CopyToRigidbody(Rigidbody rb) {
rb.mass = mass;
#if UNITY_6000_0_OR_NEWER
rb.linearDamping = drag;
rb.angularDamping = angularDrag;
#else
rb.drag = drag;
rb.angularDrag = angularDrag;
#endif
rb.useGravity = useGravity;
rb.isKinematic = isKinematic;
rb.interpolation = interpolation;

View File

@ -1,8 +1,7 @@
fileFormatVersion: 2
guid: 94cc904628763c548944b198ccc94346
timeCreated: 1486644658
licenseType: Free
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PrefabImporter:
externalObjects: {}
userData:
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View File

@ -1,9 +1,8 @@
fileFormatVersion: 2
guid: 02da7ec8c993b874381f34377f818316
guid: 6abcb3631639c01478d992ecbd8dc39a
folderAsset: yes
timeCreated: 1486643408
licenseType: Free
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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@ -649,7 +649,11 @@ namespace Passer.Humanoid {
private HumanoidControl GetHumanoid() {
// This does not work for prefabs
#if UNITY_6000_0_OR_NEWER
HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
#else
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
#endif
for (int i = 0; i < humanoids.Length; i++) {
if ((humanoids[i].leftFootTarget != null && humanoids[i].leftFootTarget.transform == this.transform) ||
@ -829,7 +833,7 @@ namespace Passer.Humanoid {
toes.MatchTargetToAvatar();
}
#endregion
#endregion
#region Update

View File

@ -1163,7 +1163,11 @@ namespace Passer.Humanoid {
private HumanoidControl GetHumanoid() {
// This does not work for prefabs
#if UNITY_6000_0_OR_NEWER
HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
#else
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
#endif
for (int i = 0; i < humanoids.Length; i++) {
if ((humanoids[i].leftHandTarget != null && humanoids[i].leftHandTarget.transform == this.transform) ||
@ -1195,8 +1199,13 @@ namespace Passer.Humanoid {
handRigidbody = hand.bone.transform.gameObject.AddComponent<Rigidbody>();
}
handRigidbody.mass = 1;
#if UNITY_6000_0_OR_NEWER
handRigidbody.linearDamping = 0;
handRigidbody.angularDamping = 10;
#else
handRigidbody.drag = 0;
handRigidbody.angularDrag = 10;
#endif
handRigidbody.useGravity = false;
handRigidbody.isKinematic = true;
handRigidbody.interpolation = RigidbodyInterpolation.None;

View File

@ -750,7 +750,11 @@ namespace Passer.Humanoid {
private HumanoidControl GetHumanoid() {
// This does not work for prefabs
#if UNITY_6000_0_OR_NEWER
HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
#else
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
#endif
for (int i = 0; i < humanoids.Length; i++) {
if (humanoids[i].headTarget != null && humanoids[i].headTarget.transform == this.transform)
@ -876,7 +880,7 @@ namespace Passer.Humanoid {
#endif
}
#endregion
#endregion
#region Update
@ -1218,15 +1222,6 @@ namespace Passer.Humanoid {
}
}
public void DisableVR() {
UnityEngine.XR.XRSettings.LoadDeviceByName("None");
}
public void EnableVR() {
// Just oculus for now
UnityEngine.XR.XRSettings.LoadDeviceByName("Oculus");
}
#endregion
}
}

View File

@ -461,7 +461,11 @@ namespace Passer.Humanoid {
private HumanoidControl GetHumanoid() {
// This does not work for prefabs
#if UNITY_6000_0_OR_NEWER
HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
#else
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
#endif
for (int i = 0; i < humanoids.Length; i++) {
if (humanoids[i].hipsTarget != null && humanoids[i].hipsTarget.transform == this.transform)
@ -615,7 +619,7 @@ namespace Passer.Humanoid {
}
#endregion
#endregion
#region Update

View File

@ -1,33 +1,36 @@
using System.Collections;
using UnityEngine;
public class FlashLight : MonoBehaviour {
namespace Passer {
protected Light thisLight;
public class FlashLight : MonoBehaviour {
public float duration = 0.1F;
protected Light thisLight;
protected virtual void Awake() {
thisLight = GetComponent<Light>();
public float duration = 0.1F;
protected virtual void Awake() {
thisLight = GetComponent<Light>();
}
public void Flash() {
Flash(duration);
}
public void Flash(float duration) {
if (thisLight == null)
return;
StartCoroutine(FlashRoutine(thisLight, duration));
}
protected IEnumerator FlashRoutine(Light light, float duration) {
if (light == null)
yield return null;
light.enabled = true;
yield return new WaitForSeconds(duration);
light.enabled = false;
}
}
public void Flash() {
Flash(duration);
}
public void Flash(float duration) {
if (thisLight == null)
return;
StartCoroutine(FlashRoutine(thisLight, duration));
}
protected IEnumerator FlashRoutine(Light light, float duration) {
if (light == null)
yield return null;
light.enabled = true;
yield return new WaitForSeconds(duration);
light.enabled = false;
}
}
}

View File

@ -1,8 +1,12 @@
using UnityEngine;
public class Hit : MonoBehaviour {
namespace Passer {
public void HitMe() {
Debug.Log("AU!");
public class Hit : MonoBehaviour {
public void HitMe() {
Debug.Log("AU!");
}
}
}
}

View File

@ -51,7 +51,11 @@ namespace Passer {
/// </summary>
/// <returns>The found humanoid, null if no local humanoid has been found</returns>
protected HumanoidControl FindHumanoid() {
#if UNITY_6000_0_OR_NEWER
HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
#else
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
#endif
for (int i = 0; i < humanoids.Length; i++) {
if (humanoids[i].isRemote == false)
return humanoids[i];

View File

@ -1,39 +1,47 @@
using UnityEngine;
public class Redrop : MonoBehaviour {
namespace Passer {
// Script which is to be replaced by CollisionEventHandler
public class Redrop : MonoBehaviour {
public Collider groundCollider;
// Script which is to be replaced by CollisionEventHandler
private Rigidbody thisRigidbody;
private Vector3 startPosition;
private Quaternion startRotation;
public Collider groundCollider;
void Start() {
startPosition = transform.position;
startRotation = transform.rotation;
}
private Rigidbody thisRigidbody;
private Vector3 startPosition;
private Quaternion startRotation;
void Update() {
if (groundCollider == null && transform.position.y < 0) {
MoveToStart();
protected void Start() {
startPosition = transform.position;
startRotation = transform.rotation;
}
protected void Update() {
if (groundCollider == null && transform.position.y < 0) {
MoveToStart();
}
}
protected void OnCollisionEnter(Collision collision) {
if (collision.collider == groundCollider) {
MoveToStart();
}
}
private void MoveToStart() {
thisRigidbody = transform.GetComponent<Rigidbody>();
if (thisRigidbody != null) {
thisRigidbody.MovePosition(new Vector3(startPosition.x, startPosition.y + 0.1F, startPosition.z));
thisRigidbody.MoveRotation(startRotation);
#if UNITY_6000_0_OR_NEWER
thisRigidbody.linearVelocity = Vector3.zero;
#else
thisRigidbody.velocity = Vector3.zero;
#endif
thisRigidbody.angularVelocity = Vector3.zero;
}
}
}
private void OnCollisionEnter(Collision collision) {
if (collision.collider == groundCollider) {
MoveToStart();
}
}
private void MoveToStart() {
thisRigidbody = transform.GetComponent<Rigidbody>();
if (thisRigidbody != null) {
thisRigidbody.MovePosition(new Vector3(startPosition.x, startPosition.y + 0.1F, startPosition.z));
thisRigidbody.MoveRotation(startRotation);
thisRigidbody.velocity = Vector3.zero;
thisRigidbody.angularVelocity = Vector3.zero;
}
}
}
}

View File

@ -4,31 +4,42 @@ using UnityEngine.SceneManagement;
using UnityEditor;
using UnityEditor.SceneManagement;
namespace Passer {
[InitializeOnLoad]
public class SceneLoader {
static SceneLoader() {
EditorSceneManager.sceneOpened += SceneOpened;
}
private static void SceneOpened(Scene scene, OpenSceneMode mode) {
if ((scene.name == "ObjectTable Pawn" ||
scene.name == "ObjectTable Pawn VR" ||
scene.name == "ObjectTable Humanoid") &&
EditorSceneManager.loadedSceneCount == 1) {
//Debug.Log("Additive opening ObjectTable scene");
EditorSceneManager.OpenScene("Assets/PawnControl/Demo/Environments/ObjectTable.unity", OpenSceneMode.Additive);
}
else if ((scene.name == "ShootingRange Pawn" ||
scene.name == "ShootingRange Pawn VR" ||
scene.name == "ShootingRange Humanoid") &&
EditorSceneManager.loadedSceneCount == 1) {
//Debug.Log("Additive opening ShootingRange scene");
EditorSceneManager.OpenScene("Assets/PawnControl/Demo/Environments/ShootingRange.unity", OpenSceneMode.Additive);
[InitializeOnLoad]
public class SceneLoader {
static SceneLoader() {
EditorSceneManager.sceneOpened += SceneOpened;
}
private static void SceneOpened(Scene scene, OpenSceneMode mode) {
if ((scene.name == "ObjectTable Pawn" ||
scene.name == "ObjectTable Pawn VR" ||
scene.name == "ObjectTable Humanoid")
#if UNITY_2022_2_OR_NEWER
&& UnityEngine.SceneManagement.SceneManager.loadedSceneCount == 1
#else
&& EditorSceneManager.loadedSceneCount == 1
#endif
) {
//Debug.Log("Additive opening ObjectTable scene");
EditorSceneManager.OpenScene("Assets/PawnControl/Demo/Environments/ObjectTable.unity", OpenSceneMode.Additive);
}
else if ((scene.name == "ShootingRange Pawn" ||
scene.name == "ShootingRange Pawn VR" ||
scene.name == "ShootingRange Humanoid")
#if UNITY_2022_2_OR_NEWER
&& UnityEngine.SceneManagement.SceneManager.loadedSceneCount == 1
#else
&& EditorSceneManager.loadedSceneCount == 1
#endif
) {
//Debug.Log("Additive opening ShootingRange scene");
EditorSceneManager.OpenScene("Assets/PawnControl/Demo/Environments/ShootingRange.unity", OpenSceneMode.Additive);
}
}
}
}
#endif

View File

@ -1,6 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
namespace Passer.Humanoid {
@ -9,8 +7,12 @@ namespace Passer.Humanoid {
protected HandTarget handTarget;
protected void Start() {
#if UNITY_6000_0_OR_NEWER
HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
#else
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
if (humanoids.Length != 1)
#endif
if (humanoids.Length != 1)
return;
handTarget = isLeft ? humanoids[0].leftHandTarget : humanoids[0].rightHandTarget;

View File

@ -29,7 +29,11 @@ namespace Passer.Humanoid {
private void Awake() {
HumanoidControl humanoidInScene = GetComponentInParent<HumanoidControl>();
if (humanoidInScene == null) {
#if UNITY_6000_0_OR_NEWER
HumanoidControl[] humanoids = FindObjectsByType<HumanoidControl>(FindObjectsSortMode.None);
#else
HumanoidControl[] humanoids = FindObjectsOfType<HumanoidControl>();
#endif
foreach (HumanoidControl humanoid in humanoids) {
if (humanoid.isRemote == false)
this.humanoid = humanoid;
@ -197,7 +201,7 @@ namespace Passer.Humanoid {
SiteNavigator siteNavigator = humanoid.GetComponentInChildren<SiteNavigator>();
siteNavigator.GoBack();
}
#endif
#endif
}
}

View File

@ -21,7 +21,11 @@ namespace Passer {
}
private void OnSceneLoad(Scene scene, LoadSceneMode mode) {
#if UNITY_6000_0_OR_NEWER
Canvas[] canvases = FindObjectsByType<Canvas>(FindObjectsSortMode.None);
#else
Canvas[] canvases = FindObjectsOfType<Canvas>();
#endif
foreach (Canvas canvas in canvases)
canvas.worldCamera = Camera.main;
}

View File

@ -1,6 +1,6 @@
using UnityEngine;
//namespace Passer {
namespace Passer {
public static class RigidbodyTools {
public static void DestroyGameObject(this Rigidbody rigidbody) {
@ -8,4 +8,4 @@
}
}
//}
}

View File

@ -43,7 +43,11 @@ namespace Passer {
#if UNITY_EDITOR
UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoad;
#if UNITY_6000_0_OR_NEWER
HumanoidControl humanoid = FindAnyObjectByType<HumanoidControl>();
#else
HumanoidControl humanoid = FindObjectOfType<HumanoidControl>();
#endif
if (humanoid == null) {
string visitorScenePath = HumanoidPreferences.visitorSceneName;
if (!string.IsNullOrEmpty(visitorScenePath)) {
@ -57,17 +61,29 @@ namespace Passer {
private void OnSceneLoad(Scene _, LoadSceneMode _1) {
#if UNITY_EDITOR
#if UNITY_6000_0_OR_NEWER
SiteNavigator[] siteNavigators = FindObjectsByType<SiteNavigator>(FindObjectsSortMode.None);
#else
SiteNavigator[] siteNavigators = FindObjectsOfType<SiteNavigator>();
#endif
foreach (SiteNavigator siteNavigator in siteNavigators) {
siteNavigator.startScene = null;
siteNavigator.startSite = null;
}
#if UNITY_6000_0_OR_NEWER
HumanoidControl pawn = FindAnyObjectByType<HumanoidControl>();
#else
HumanoidControl pawn = FindObjectOfType<HumanoidControl>();
#endif
if (pawn == null)
return;
#if UNITY_6000_0_OR_NEWER
HumanoidSpawnPoint[] spawnPoints = FindObjectsByType<HumanoidSpawnPoint>(FindObjectsSortMode.None);
#else
HumanoidSpawnPoint[] spawnPoints = FindObjectsOfType<HumanoidSpawnPoint>();
#endif
foreach (HumanoidSpawnPoint spawnPoint in spawnPoints) {
if (spawnPoint.isFree)
pawn.transform.position = spawnPoint.transform.position;

View File

@ -87,7 +87,7 @@ namespace Passer {
UnityEditor.SceneManagement.EditorSceneManager.LoadSceneInPlayMode(startScene, new LoadSceneParameters(LoadSceneMode.Additive));
currentSite = new HistoryEntry() {
siteName = "directload",
siteLocation = "passervr.com/sites/start",
siteLocation = "serrarens.nl/sites/start",
scenePath = "",
assetBundle = currentAssetBundle,
};
@ -248,7 +248,7 @@ namespace Passer {
UnityEngine.UI.Text text = dialogObj.AddComponent<UnityEngine.UI.Text>();
text.text = dialogText;
text.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
text.font = Resources.GetBuiltinResource<Font>("LegacyRuntime.ttf");
text.resizeTextForBestFit = true;
text.alignment = TextAnchor.MiddleCenter;

View File

@ -16,8 +16,12 @@ namespace Passer {
UnityEngine.SceneManagement.SceneManager.sceneLoaded += OnSceneLoad;
#if UNITY_6000_0_OR_NEWER
HumanoidControl pawn = FindAnyObjectByType<HumanoidControl>();
#else
HumanoidControl pawn = FindObjectOfType<HumanoidControl>();
if (pawn == null) {
#endif
if (pawn == null) {
UnityEngine.SceneManagement.SceneManager.LoadScene(sceneName);
}
DontDestroyOnLoad(this.gameObject);
@ -26,8 +30,12 @@ namespace Passer {
private void OnSceneLoad(UnityEngine.SceneManagement.Scene _, LoadSceneMode _1) {
#if UNITY_EDITOR
#if UNITY_6000_0_OR_NEWER
SiteNavigator siteNavigator = FindAnyObjectByType<SiteNavigator>();
#else
SiteNavigator siteNavigator = FindObjectOfType<SiteNavigator>();
if (siteNavigator != null) {
#endif
if (siteNavigator != null) {
siteNavigator.startScene = thisSceneName;
}
#endif

View File

@ -1,66 +1,68 @@
using UnityEngine;
using System.Collections;
using Passer;
namespace Passer {
public class ControllerDebugger : MonoBehaviour {
public class ControllerDebugger : MonoBehaviour {
[System.Serializable]
public struct ControllerSideDebugger {
public float stickHorizontal;
public float stickVertical;
public bool stickButton;
public bool stickTouch;
[System.Serializable]
public struct ControllerSideDebugger {
public float stickHorizontal;
public float stickVertical;
public bool stickButton;
public bool stickTouch;
public float touchpadHorizontal;
public float touchpadVertical;
public bool touchpadButton;
public bool touchpadTouch;
public float touchpadHorizontal;
public float touchpadVertical;
public bool touchpadButton;
public bool touchpadTouch;
public bool[] buttons;
public bool[] buttons;
public float bumper;
public float trigger;
public float bumper;
public float trigger;
public bool option;
public bool option;
}
public ControllerSideDebugger left;
public ControllerSideDebugger right;
private Controller controller;
private void Start() {
controller = Controllers.GetController(0);
left.buttons = new bool[4];
right.buttons = new bool[4];
}
private void Update() {
UpdateSide(ref left, controller.left);
UpdateSide(ref right, controller.right);
}
void UpdateSide(ref ControllerSideDebugger sideDebugger, ControllerSide controllerSide) {
sideDebugger.stickHorizontal = controllerSide.stickHorizontal;
sideDebugger.stickVertical = controllerSide.stickVertical;
sideDebugger.stickButton = controllerSide.stickButton;
sideDebugger.stickTouch = controllerSide.stickTouch;
sideDebugger.touchpadHorizontal = controllerSide.touchpadHorizontal;
sideDebugger.touchpadVertical = controllerSide.touchpadVertical;
sideDebugger.touchpadButton = controllerSide.touchpadPress;
sideDebugger.touchpadTouch = controllerSide.touchpadTouch;
sideDebugger.buttons[0] = controllerSide.buttons[0];
sideDebugger.buttons[1] = controllerSide.buttons[1];
sideDebugger.buttons[2] = controllerSide.buttons[2];
sideDebugger.buttons[3] = controllerSide.buttons[3];
sideDebugger.bumper = controllerSide.trigger1;
sideDebugger.trigger = controllerSide.trigger2;
sideDebugger.option = controllerSide.option;
}
}
public ControllerSideDebugger left;
public ControllerSideDebugger right;
private Controller controller;
private void Start () {
controller = Controllers.GetController(0);
left.buttons = new bool[4];
right.buttons = new bool[4];
}
private void Update () {
UpdateSide(ref left, controller.left);
UpdateSide(ref right, controller.right);
}
void UpdateSide(ref ControllerSideDebugger sideDebugger, ControllerSide controllerSide) {
sideDebugger.stickHorizontal = controllerSide.stickHorizontal;
sideDebugger.stickVertical = controllerSide.stickVertical;
sideDebugger.stickButton = controllerSide.stickButton;
sideDebugger.stickTouch = controllerSide.stickTouch;
sideDebugger.touchpadHorizontal = controllerSide.touchpadHorizontal;
sideDebugger.touchpadVertical = controllerSide.touchpadVertical;
sideDebugger.touchpadButton = controllerSide.touchpadPress;
sideDebugger.touchpadTouch = controllerSide.touchpadTouch;
sideDebugger.buttons[0] = controllerSide.buttons[0];
sideDebugger.buttons[1] = controllerSide.buttons[1];
sideDebugger.buttons[2] = controllerSide.buttons[2];
sideDebugger.buttons[3] = controllerSide.buttons[3];
sideDebugger.bumper = controllerSide.trigger1;
sideDebugger.trigger = controllerSide.trigger2;
sideDebugger.option = controllerSide.option;
}
}
}

View File

@ -229,7 +229,11 @@ namespace Passer {
damper = -velocityTowardsTarget * damping;
//Compensate for absolute rigidbody speed (specifically when on a moving platform)
#if UNITY_6000_0_OR_NEWER
Vector3 residualVelocity = thisRigidbody.linearVelocity - velocityTowardsTarget;
#else
Vector3 residualVelocity = thisRigidbody.velocity - velocityTowardsTarget;
#endif
damper += residualVelocity * 10;
}
lastDistanceToTarget = distanceToTarget;

View File

@ -30,8 +30,13 @@ namespace Passer {
public void CopyFromRigidbody(Rigidbody rb) {
mass = rb.mass;
#if UNITY_6000_0_OR_NEWER
drag = rb.linearDamping;
angularDrag = rb.angularDamping;
#else
drag = rb.drag;
angularDrag = rb.angularDrag;
#endif
useGravity = rb.useGravity;
isKinematic = rb.isKinematic;
interpolation = rb.interpolation;
@ -44,8 +49,13 @@ namespace Passer {
public void CopyToRigidbody(Rigidbody rb) {
rb.mass = mass;
#if UNITY_6000_0_OR_NEWER
rb.linearDamping = drag;
rb.angularDamping = angularDrag;
#else
rb.drag = drag;
rb.angularDrag = angularDrag;
#endif
rb.useGravity = useGravity;
rb.isKinematic = isKinematic;
rb.interpolation = interpolation;

View File

@ -46,13 +46,17 @@ namespace Passer.Humanoid {
}
}
private void Awake() {
protected void Awake() {
#if UNITY_6000_0_OR_NEWER
HumanoidControl humanoid = Object.FindAnyObjectByType<HumanoidControl>();
#else
HumanoidControl humanoid = FindObjectOfType<HumanoidControl>();
#endif
if (humanoid == null)
return;
Vector3 humanoidXZ = new Vector3(humanoid.transform.position.x, 0, humanoid.transform.position.z);
Vector3 thisXZ = new Vector3(this.transform.position.x, 0, this.transform.position.z);
Vector3 humanoidXZ = new(humanoid.transform.position.x, 0, humanoid.transform.position.z);
Vector3 thisXZ = new(this.transform.position.x, 0, this.transform.position.z);
float distance = Vector3.Distance(humanoidXZ, thisXZ);
if (distance < radius || isFree)
humanoid.transform.MoveTo(this.transform.position);
@ -103,6 +107,6 @@ namespace Passer.Humanoid {
Gizmos.DrawLine(pos, lastPos);
}
#endregion
#endregion
}
}

View File

@ -112,7 +112,7 @@ namespace Passer {
// This is not working, because Unity may set this to the wrong object autonomously
//touchedObject = data.pointerCurrentRaycast.gameObject;
//if (touchedObject == null) {// object is a 3D object, as we do not use Physicsraycaster, use the focusObject
touchedObject = focusObject;
touchedObject = focusObject;
//}
DebugLog("Touch " + touchedObject);
@ -121,8 +121,10 @@ namespace Passer {
focusing = true;
return;
}
else
ProcessFocus();
if (!clicking) { // first activation
touchedObject = data.pointerCurrentRaycast.gameObject;
if (touchedObject == null) // object is a 3D object, as we do not use Physicsraycaster, use the focusObject
@ -254,7 +256,11 @@ namespace Passer {
if (pointers == null)
pointers = new InteractionPointer[maxInteractions]; // 0 = left index, 1 = right index, 2 = head, 3 = controller
#if UNITY_6000_0_OR_NEWER
EventSystem eventSystem = FindAnyObjectByType<EventSystem>();
#else
EventSystem eventSystem = GameObject.FindObjectOfType<EventSystem>();
#endif
if (eventSystem == null)
eventSystem = humanoid.gameObject.AddComponent<EventSystem>();
@ -344,7 +350,7 @@ namespace Passer {
pointer.ProcessTouch();
}
#endregion
#endregion
public Vector3 GetFocusPoint(int inputDeviceID) {
return pointers[inputDeviceID].focusPosition;
@ -528,18 +534,15 @@ namespace Passer {
if (Camera.main == null || pointer.type != PointerType.Touch)
return;
//if (eventSystem == null)
// eventSystem = Object.FindObjectOfType<EventSystem>();
//if (eventSystem == null)
// return;
pointer.data.position = Camera.main.WorldToScreenPoint(pointer.pointerTransform.position);
float distanceToPointer = Vector3.Distance(Camera.main.transform.position, pointer.pointerTransform.position);
System.Collections.Generic.List<RaycastResult> m_RaycastResultCache = new System.Collections.Generic.List<RaycastResult>();
eventSystem.RaycastAll(pointer.data, m_RaycastResultCache);
RaycastResult raycastResult = FindFirstRaycast(m_RaycastResultCache);
RaycastResult raycastResult = FindFirstRaycast(m_RaycastResultCache, distanceToPointer);
m_RaycastResultCache.Clear();
if (raycastResult.gameObject != null) {
if (pointer.type == PointerType.Touch) {
float distance = DistanceTipToTransform(pointer.pointerTransform, raycastResult.gameObject.transform);
@ -559,10 +562,14 @@ namespace Passer {
}
}
private new RaycastResult FindFirstRaycast(System.Collections.Generic.List<RaycastResult> raycastResults) {
private RaycastResult FindFirstRaycast(System.Collections.Generic.List<RaycastResult> raycastResults, float pointerDistance) {
foreach (RaycastResult result in raycastResults) {
if (result.isValid)
float resultDistance = Vector3.Distance(Camera.main.transform.position, result.worldPosition);
if (result.isValid &&
result.worldPosition != Vector3.zero &&
Mathf.Abs(resultDistance - pointerDistance) < 0.02F) {
return result;
}
}
return new RaycastResult();
}
@ -579,7 +586,6 @@ namespace Passer {
}
private float DistanceTipToTransform(Transform fingerTip, Transform transform) {
//Debug.DrawLine(fingerTip.position, transform.position);
return (-transform.InverseTransformPoint(fingerTip.position).z * transform.lossyScale.z) - 0.01F;
}
}

View File

@ -224,7 +224,11 @@ namespace Passer {
protected virtual void Awake() {
Transform rootTransform = this.transform.root;
#if UNITY_6000_0_OR_NEWER
interactionModule = FindAnyObjectByType<InteractionModule>();
#else
interactionModule = FindObjectOfType<InteractionModule>();
#endif
if (interactionModule == null)
interactionModule = CreateInteractionModule();
EventSystem eventSystem = interactionModule.GetComponent<EventSystem>();
@ -585,7 +589,11 @@ namespace Passer {
if (rayType != RayType.Gravity)
return;
#if UNITY_6000_0_OR_NEWER
rigidbody.linearVelocity = transform.forward * speed;
#else
rigidbody.velocity = transform.forward * speed;
#endif
}
public void LaunchPrefab(GameObject prefab) {

View File

@ -694,7 +694,11 @@ namespace Passer {
Humanoid.HumanoidNetworking.ReenableNetworkSync(objRigidbody.gameObject);
if (thisRigidbody != null) {
#if UNITY_6000_0_OR_NEWER
objRigidbody.linearVelocity = thisRigidbody.linearVelocity;
#else
objRigidbody.velocity = thisRigidbody.velocity;
#endif
objRigidbody.angularVelocity = thisRigidbody.angularVelocity;
}
@ -761,7 +765,7 @@ namespace Passer {
}
}
#endregion Rigidbody
#endregion Rigidbody
#region Static Object
@ -807,7 +811,7 @@ namespace Passer {
#endregion Static Object
#endregion Release
#endregion Release
#region Start

View File

@ -54,7 +54,11 @@ namespace Passer {
if (spawnPoints != null && spawnPoints.Length > 0)
return;
#if UNITY_6000_0_OR_NEWER
spawnPoints = FindObjectsByType<SpawnPoint>(FindObjectsSortMode.None);
#else
spawnPoints = FindObjectsOfType<SpawnPoint>();
#endif
if (spawnPoints.Length == 0) {
SpawnPoint thisSpawnPoint = this.gameObject.AddComponent<SpawnPoint>();
spawnPoints = new SpawnPoint[] { thisSpawnPoint };

View File

@ -1,18 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
public class ShowVisitorName : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
namespace Passer {
public class ShowVisitorName : MonoBehaviour {
// Start is called before the first frame update
void Start() {
}
// Update is called once per frame
void Update() {
}
}
// Update is called once per frame
void Update()
{
}
}
}

View File

@ -1,8 +1,12 @@
using UnityEngine;
public class ToggleActive : MonoBehaviour {
// Temporary helper script to implement toggling the gameobject active state
public void Toggle() {
this.gameObject.SetActive(!this.gameObject.activeSelf);
namespace Passer {
public class ToggleActive : MonoBehaviour {
// Temporary helper script to implement toggling the gameobject active state
public void Toggle() {
this.gameObject.SetActive(!this.gameObject.activeSelf);
}
}
}
}

View File

@ -1,6 +1,4 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine;
using UnityEngine.UI;
namespace Passer {
@ -18,7 +16,7 @@ namespace Passer {
this.site = site;
}
private void OnEnable() {
protected void OnEnable() {
if (site == null)
return;
@ -28,7 +26,11 @@ namespace Passer {
}
private void GoToSite() {
#if UNITY_6000_0_OR_NEWER
SiteNavigator siteNavigator = FindAnyObjectByType<SiteNavigator>();
#else
SiteNavigator siteNavigator = FindObjectOfType<SiteNavigator>();
#endif
if (siteNavigator == null) {
Debug.LogError("Could not find a site navigator");
return;

View File

@ -150,7 +150,11 @@ namespace Passer {
}
protected void ShowSite(VisitorSites.Site site, int position) {
#if UNITY_6000_0_OR_NEWER
SiteNavigator siteNavigator = FindAnyObjectByType<SiteNavigator>();
#else
SiteNavigator siteNavigator = FindObjectOfType<SiteNavigator>();
#endif
if (siteNavigator == null)
Debug.LogError("Could not find a site navigator");
@ -210,7 +214,7 @@ namespace Passer {
}
#endregion
#endregion
public void AddSite(string siteName, string siteLocation) {
//Debug.Log("Add site " + siteName);
@ -233,7 +237,11 @@ namespace Passer {
}
private void GoToSite(VisitorSites.Site site) {
#if UNITY_6000_0_OR_NEWER
SiteNavigator siteNavigator = FindAnyObjectByType<SiteNavigator>();
#else
SiteNavigator siteNavigator = FindObjectOfType<SiteNavigator>();
#endif
if (siteNavigator == null) {
Debug.LogError("Could not find a site navigator");
return;

View File

@ -406,7 +406,11 @@ namespace Passer {
if (avatarIndex < 0 || avatarIndex > avatars.Count)
return;
#if UNITY_6000_0_OR_NEWER
HumanoidControl humanoid = FindAnyObjectByType<HumanoidControl>();
#else
HumanoidControl humanoid = FindObjectOfType<HumanoidControl>();
#endif
if (humanoid == null)
return;
@ -420,7 +424,11 @@ namespace Passer {
}
private static IEnumerator RetrieveAvatarAsync(Possession possession) {
#if UNITY_6000_0_OR_NEWER
HumanoidControl humanoid = FindAnyObjectByType<HumanoidControl>();
#else
HumanoidControl humanoid = FindObjectOfType<HumanoidControl>();
#endif
if (humanoid == null)
yield break;

View File

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